Idolmaster - One for All [NPJB00611]
Started by Keksus




15 posts in this topic
Keksus
Guest


 
02-18-2016, 03:02 PM -
#1
Settings:
PPU: Interpreter 2
SPU: Recompiler (ASMJIT)
DX12
OpenAL

LLE:
libavdec_Library v1.1
cellFiber_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
libvdec_Library v1.1

Crashes with
Code:
{rsx::thread} RSX: VP not found in buffer!
·! {rsx::thread} RSX: FP not found in buffer!
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 2
·! {rsx::thread} RSX: *** fp id = 3
·! {rsx::thread} RSX: VP not found in buffer!
·S {SPU[0x30] Thread (PA_CellSpursKernel3)[0x22cf8]} SPU: Function detected [0x22cf8-0x22e40] (size=0x148)
·! {rsx::thread} RSX: FP not found in buffer!
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 4
·! {rsx::thread} RSX: *** fp id = 5

Log attached
tambre
Guest


 
02-18-2016, 03:24 PM -
#2
It doesn't look like a crash occurred from the log. What exactly happened? Did it hang?
Also try using SPU Interpreter 2.
Keksus
Guest


 
02-19-2016, 03:39 AM -
#3
Crashes with the standard windows error message " has stopped working" (see picture)

Same thing happens with SPU Interpreter (fast). A bit earlier though. Log is attached.
Keksus
Guest


 
03-15-2016, 05:04 AM -
#4
Just tried it with Vulkan. One step further: You can actually see the loading screen of the game for a few seconds now. Even though the textures seem to be off. It also just kind of freezes with a white screen after that and crashes when I stop the emulation.

Settings:
PPU: Interpreter 2
SPU: Recompiler (ASMJIT)
Vulkan
OpenAL

LLE:
cellFiber_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
thegamingmau5
Guest


 
04-02-2016, 02:28 PM -
#5
Well, i can't read the log properly because it's too messy but i think think there's a problem in the sound play thread. Yes there're some graphical issues in the game, try it with a new build and see what will happen. Did you use openGL too?
Keksus
Guest


 
04-18-2016, 02:05 PM -
#6
Tried it with all renderers. Result is always the same. I am also using the newest version from appveyor.
thegamingmau5
Guest


 
05-12-2016, 11:34 PM -
#7
So i know the problem, if it's a japan locked region game u need to unlock sdat files and u need correct llem modules to avoid bgm, sound play thread issues
Keksus
Guest


 
07-25-2016, 08:56 PM -
#8
It displays the first Intro screens with the newest version. Switches to a blank white screen after the "Imas 2nd Vision" screen. Nothing happening afterwards, until I manually terminate it.

Renderer: Vulkan / DX12

libjpgdec.prx
librtc.prx
libsre.prx

PPU: Interpreter (Fast)
SPU: Recompiler (ASMJIT)
Keksus
Guest


 
03-13-2017, 10:24 PM -
#9
Goes Ingame now. Only displays the textboxes though, no picture.

Version: rpcs3-v0.0.2-2017-03-13-1c8cb3b7_win64

PPU: Interpreter (fast)
SPU: Interpreter (fast)
Renderer: Vulkan
Firmware Version: 4.81
Load required Libraries checked
Keksus
Guest


 
03-17-2017, 12:38 PM -
#10
Tested a bit more. When I'm using OpenGL with Write Color Buffers checked I get half a picture ingame. And in S4U mode at least the characters are just standing there and blinking without moving while the camera moves around.


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