01-11-2016, 12:10 PM -
Tested on recent master build. Shows loading screen and stuck on "PlayStation Eye is not connected" message. Requires .edat files decrypted and libSre LLE'd. SPU sync warning disabled, because it makes log useless due to huge size.
Code:
SPU: W {SPU[0x3a] Thread (CellSpursKernel3)[0x04014]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0)