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Full Version: Top Darts [NPEA00264]
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Tested on recent master build. Shows loading screen and stuck on "PlayStation Eye is not connected" message. Requires .edat files decrypted and libSre LLE'd. SPU sync warning disabled, because it makes log useless due to huge size.
Code:
SPU: W {SPU[0x3a] Thread (CellSpursKernel3)[0x04014]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0)
RPCS3 v0.0.4-6226-17bfb3be Alpha
Still Intro, gets stuck on this PS Eye not connected properly error.
RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD
The game freezes after intro logo.
[Image: jJxXw6P.png]
RPCS3 v0.0.7-9238-4a5c8c39 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.92 GiB RAM | TSC: Bad | AVX+ | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 780 Ti' running on driver 441.41.0.0



stats: ingame


[Image: attachment.php?aid=16300]



log file and screenshots in Attachment
Doesnt seem ingame its just calibration.
Yes, calibration doesn't count, you need to be Ingame and be able to do something like walk, or in this case I assume throwing a dart