BlackDaemonPoker Night at the Inventory 2 [NPUB31210]
Started by BlackDaemon




5 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-10-2016, 09:45 AM -
#1
Tested on recent master build. Shows some broken graphics after intro. Requires libSre LLE'd.
Code:
E {SPU[0x69] Thread (CellSpursKernel4)[0x1acb8]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1418, in function SPUThread::stop_and_signal)
Please report this to the developers.
E {PPU Thread[0x1] (main_thread)[0x00a208b0]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {rsx::thread} Unknown/illegal instruction: 0x3f (forced unit 0)
digitaldude
RPCS3 Tester


1
2,799 posts 551 threads Joined: Aug 2017
05-09-2017, 03:26 PM -
#2
rpcs3-v0.0.2-2017-04-30-28456170_win64

Goes ingame.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
05-09-2017, 05:22 PM -
#3
Moving to ingame
digitaldude
RPCS3 Tester


1
2,799 posts 551 threads Joined: Aug 2017
07-28-2017, 12:27 PM -
#4
rpcs3-v0.0.3-2017-07-27-52b8b06b_win64


It's at a playable fps. Playable.
Ani
Administrator
*******


11
3,635 posts 96 threads Joined: Aug 2017
07-28-2017, 06:45 PM -
#5
Needs retesting after lle-gcm is merged
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digitaldude
RPCS3 Tester


1
2,799 posts 551 threads Joined: Aug 2017
07-28-2017, 06:54 PM -
#6
rpcs3-v0.0.3-2017-07-28-9a1a7dd5_win64

It works without gcm. Here is with a master build, no changes still playable.


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