Hello There, Guest! Register

EyeCreate [NPEA00022]
Tested on recent master build. Shows a few intros and stuck on audio decoding thread
E {PPU Thread[0x11a] (WorldManager0)[0x002629d4]} cellAdec TODO: Unimplemented audio codec type (16)
E {PPU Thread[0x11a] (WorldManager0)[0x002629d4]} Exception: Unknown type (0x10)
(in file Emu\SysCalls\Modules\cellAdec.cpp:59, in function AudioDecoder::AudioDecoder)
Please report this to the developers.
Emulator Version: RPCS3 v0.0.5-6649-7303f04bc Alpha
Game Status: Ingame (?)

PPU/SPU Decoder: Recompiler
GPU: Vulkan.
XAudio: Downmix to Stereo: false
I/O: XInput, Camera Input: PS Eye, Camera Settings: Fake
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

1. Captures corrupt images/videos. Can export to a black 640x480 JPG. Crashes with MEM Violation when trying to delete a corrupt file.
2. Can it be considered Ingame? You can do anything with the game itself but the camera output is obviously black since no real implementation.
3. This game is the same copy of BCES00069, in fact it even creates its files in a folder named "BCES00069-SHARED". Even if not tested, it's safe to merge and move with https://forums.rpcs3.net/thread-185639.html

Attached Files Thumbnail(s)

.gz   RPCS3.log.gz (Size: 150.78 KB / Downloads: 3)
Intel Core i7-3770 (OC: ~4.2GHz) | 8GB DDR3 1333MHz | Zotac Mini GTX 1060 6GB
We don't merge PSN with DISC IDs
What about this being "Ingame"?
Intel Core i7-3770 (OC: ~4.2GHz) | 8GB DDR3 1333MHz | Zotac Mini GTX 1060 6GB

Forum Jump:

Users browsing this thread: 1 Guest(s)