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Full Version: EyeCreate [NPEA00022]
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Tested on recent master build. Shows a few intros and stuck on audio decoding thread
Code:
E {PPU Thread[0x11a] (WorldManager0)[0x002629d4]} cellAdec TODO: Unimplemented audio codec type (16)
E {PPU Thread[0x11a] (WorldManager0)[0x002629d4]} Exception: Unknown type (0x10)
(in file Emu\SysCalls\Modules\cellAdec.cpp:59, in function AudioDecoder::AudioDecoder)
Please report this to the developers.
Emulator Version: RPCS3 v0.0.5-6649-7303f04bc Alpha
Game Status: Ingame (?)

PPU/SPU Decoder: Recompiler
GPU: Vulkan.
XAudio: Downmix to Stereo: false
I/O: XInput, Camera Input: PS Eye, Camera Settings: Fake
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

Notes:
1. Captures corrupt images/videos. Can export to a black 640x480 JPG. Crashes with MEM Violation when trying to delete a corrupt file.
2. Can it be considered Ingame? You can do anything with the game itself but the camera output is obviously black since no real implementation.
3. This game is the same copy of BCES00069, in fact it even creates its files in a folder named "BCES00069-SHARED". Even if not tested, it's safe to merge and move with https://forums.rpcs3.net/thread-185639.html
We don't merge PSN with DISC IDs
What about this being "Ingame"?