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Aqua Vita [NPEA00008]
#1
Tested on recent master build. Opens dialog window with "SIXAXIS controller not detected" message. Use PPU Interpreter 1 to get game running, and copy/paste cellMsgDialogOpen2 to cellMsgDialogOpen in cellMsgDialog.cpp
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#2
RPCS3 v0.0.3-3-81b3e7e Alpha
Still Loadable

Strangely enough, this crashes RPCS3 unless using SPU Interpreter (fast) even precise crashes rpcs3 for me. This must be the first game I have found that doesn't work with SPU ASMJIT.
[Image: IiMO3jR.png]

Dies with:
F {PPU[0x100000b] Thread (TRCModuleIO) [0x001e53b0]} MEM: Access violation reading location 0x0


Attached Files
.7z   Aqua_Vita.7z (Size: 27.54 KB / Downloads: 12)
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#3
RPCS3 v0.0.4-6288-1ea5e740 Alpha
Still Loadable, same issue as above.
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#4
RPCS3 v0.0.5-7589-ae85c40a Alpha | HEAD

Needs Camera Input with ps eye and fake.
Crashes with Mem Access Violation (most likely cellCamera bug).


.7z   RPCS3.7z (Size: 27.39 KB / Downloads: 0)
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#5
RPCS3 v0.0.5-7621-653a4ef0 Alpha
Megamouse fixed it! Now goes Ingame, graphics are better in OpenGL than Vulkan currently. Both renderers need "Strict Rendering Mode" enabled too.
Will require EyeToy support for it to be playable.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 827.43 KB / Downloads: 0)
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