Aqua Vita [NPEA00008] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Aqua Vita [NPEA00008] (/showthread.php?tid=173846) |
RE: Aqua Vita [NPEA00008] - BlackDaemon - 01-05-2016 Tested on recent master build. Opens dialog window with "SIXAXIS controller not detected" message. Use PPU Interpreter 1 to get game running, and copy/paste cellMsgDialogOpen2 to cellMsgDialogOpen in cellMsgDialog.cpp RE: Aqua Vita [NPEA00008] - Asinine - 10-04-2017 RPCS3 v0.0.3-3-81b3e7e Alpha Still Loadable Strangely enough, this crashes RPCS3 unless using SPU Interpreter (fast) even precise crashes rpcs3 for me. This must be the first game I have found that doesn't work with SPU ASMJIT. Dies with: F {PPU[0x100000b] Thread (TRCModuleIO) [0x001e53b0]} MEM: Access violation reading location 0x0 RE: Aqua Vita [NPEA00008] - Asinine - 12-31-2017 RPCS3 v0.0.4-6288-1ea5e740 Alpha Still Loadable, same issue as above. RE: Aqua Vita [NPEA00008] - Megamouse - 12-18-2018 RPCS3 v0.0.5-7589-ae85c40a Alpha | HEAD Needs Camera Input with ps eye and fake. Crashes with Mem Access Violation (most likely cellCamera bug). RPCS3.7z (Size: 27.39 KB / Downloads: 3) RE: Aqua Vita [NPEA00008] - Asinine - 12-30-2018 RPCS3 v0.0.5-7621-653a4ef0 Alpha Megamouse fixed it! Now goes Ingame, graphics are better in OpenGL than Vulkan currently. Both renderers need "Strict Rendering Mode" enabled too. Will require EyeToy support for it to be playable. RE: Aqua Vita [NPEA00008] - FlexBy - 08-27-2022 RPCS3 v0.0.23-14088-698c3415 Alpha | master | FW 4.88 | Windows 10 21H2 AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (516.59) Playable. |