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After Burner Climax [NPUB30151]
#41
please tell me all the boxes that need ticking in the libraries for after burner climax to get it going?
yes i have read the guide and your submission guidelines link dont work.
there is no clear explanation in the guide which outlines the minimum libraries that need ticking for all games for example.
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#42
If you are using latest build , you can try to tick the following box in LLE modules

sre
resc
rtc
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#43
(05-16-2016, 06:14 AM)westnz Wrote: yes i have read the guide and your submission guidelines link dont work.

Ah, was unaware of that. Thank you for letting me know!
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#44
(02-22-2016, 06:50 PM)coolpimp Wrote:
(02-21-2016, 06:42 PM)tambre Wrote:
(02-21-2016, 05:45 PM)coolpimp Wrote: i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12

Post the log or you might as well talk to a wall.

it wont let me attach the log

zip it first. Or you can paste it on pastebin or similar and give a link here.
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#45
Paste my log zipped, crashing after decrypting EDAT.
Placed RAP file on \dev_hdd0\home\00000001\exdata correctly.

-rockleevk
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#46
(03-08-2017, 02:35 PM)rockleevk Wrote: Paste my log zipped, crashing after decrypting EDAT.
Placed RAP file on \dev_hdd0\home\00000001\exdata correctly.

-rockleevk

My apologies, had not installed FW on my rpcs3.
Now works and playable.

Thank you for your help through Discord.
-rockleevk
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#47
Build - rpcs3-v0.0.2-2017-03-14-18941e49_win64
Note - Fullscreen and having the rpcs3 window active instead of the game window seems to cause less stutter.

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#48
The game always freezes when saving upon exiting the game.

Am I missing something?

There are the following lines in the log (v0.0.2-2017-07-04-9bc959fe) :

Code:
·W 0:02:16.623692 {PPU[0x1000000] Thread (main_thread) [0x000ef7e0]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x14ffdb8, entry=0x4d7310, arg=0x14ffe4c, prio=1001, stacksize=0x4000, flags=0x0, threadname=“thr_savedata_save”)
·W 0:02:16.623722 {PPU[0x1000000] Thread (main_thread) [0x000ef7e0]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x14ffdb8, param=*0xd00588f0, arg=0x14ffe4c, unk=0x0, prio=1001, stacksize=0x4000, flags=0x0, threadname=“thr_savedata_save”)
·W 0:02:16.623993 {PPU[0x1000012] Thread (thr_savedata_save) [0x000ef7e0]} cellSaveData: cellSaveDataAutoSave2(version=0, dirName=“NPEB00175-SYSTEM”, errDialog=1, setBuf=*0xd00f0da0, funcStat=*0x4d72f0, funcFile=*0x4d7440, container=0xffffffff, userdata=*0x0)
·E 0:02:16.624692 {PPU[0x1000012] Thread (thr_savedata_save) [0x000ef7e0]} cellSaveData: Savedata NPEB00175-SYSTEM considered broken
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#49
rpcs3-v0.0.2-2017-07-08-a56c523e_win64

Playable now.
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#50
Moving to playable.
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