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After Burner Climax [NPUB30151] - Printable Version

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+--- Thread: After Burner Climax [NPUB30151] (/showthread.php?tid=173734)

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RE: After Burner Climax [NPUB30151] - aniruddh - 06-23-2014

BLACK screen with fps



RE: After Burner Climax [NPUB30151] - John GodGames - 12-17-2015

Ingame with some graphical bugs...

Tested on:
https://github.com/RPCS3/rpcs3/commit/14123d67e1b4ca9005d9137a70bc6596143eb183 + commented https://github.com/RPCS3/rpcs3/blob/master/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp#L281 (bypass pausing due to errors in some games)

Settings:
PPU - Interpreter 2
SPU - Interpreter (fast)
DX12
1280x720
VSync
XAudio

LLE:
cellFiber_Library v1.1
cellJpgDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1





RE: After Burner Climax [NPUB30151] - vlj - 12-17-2015

I spent some times fixing the game, unfortunatly I'm out of idea for the remaining glitches, that is the heat haze and the character geometry misplacement in the intro cutscene.

By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...



RE: After Burner Climax [NPUB30151] - flashmozzg - 12-17-2015

(12-17-2015, 04:33 PM)vlj Wrote: By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
It's probably because current SPU JIT is very mutex-heavy.



RE: After Burner Climax [NPUB30151] - tambre - 12-18-2015

(12-17-2015, 10:26 PM)flashmozzg Wrote:
(12-17-2015, 04:33 PM)vlj Wrote: By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
It's probably because current SPU JIT is very mutex-heavy.

I think I've seen cases, where the SPU interpreter 2 is faster, than the JIT.



RE: After Burner Climax [NPUB30151] - tambre - 02-01-2016

Can someone test if this can be played from start to end? John's recent video seems to showcase no problems except minor artifacts, when stages transition.



RE: After Burner Climax [NPUB30151] - vlj - 02-02-2016

I'm investigating the blue flash when firing. On my branch it's even worst, I think it's related to depth sampling.



RE: After Burner Climax [NPUB30151] - vlj - 02-18-2016

I think all visual glitches are fixed now.



RE: After Burner Climax [NPUB30151] - coolpimp - 02-21-2016

i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12



RE: After Burner Climax [NPUB30151] - tambre - 02-21-2016

(02-21-2016, 05:45 PM)coolpimp Wrote: i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12

Post the log or you might as well talk to a wall.