NeverDead [BLES01303]
Started by Dante38490




23 posts in this topic
Dante38490
Guest


 
11-01-2015, 06:06 PM -
#1
Show first Logo Konami



Log
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-21-2015, 09:11 AM -
#2
(11-01-2015, 06:06 PM)Dante38490 Wrote: Show first Logo Konami



Log

Did you used any hacks ?
Dante38490
Guest


 
11-21-2015, 05:05 PM -
#3
(11-21-2015, 09:11 AM)notq Wrote:
(11-01-2015, 06:06 PM)Dante38490 Wrote: Show first Logo Konami



Log

Did you used any hacks ?

No, I use build master, just press resume after paused
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-23-2015, 10:07 AM -
#4
(11-21-2015, 05:05 PM)Dante38490 Wrote:
(11-21-2015, 09:11 AM)notq Wrote:
(11-01-2015, 06:06 PM)Dante38490 Wrote: Show first Logo Konami



Log

Did you used any hacks ?

No, I use build master, just press resume after paused

I got this on both Bigpets Dx12 and Master build.


Code:
E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)
Dante38490
Guest


 
11-23-2015, 11:17 AM -
#5
(11-23-2015, 10:07 AM)notq Wrote: I got this on both Bigpets Dx12 and Master build.


Code:
E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)

hmhm, i said just press resume after paused
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-23-2015, 12:25 PM -
#6
(11-23-2015, 11:17 AM)Dante38490 Wrote:
(11-23-2015, 10:07 AM)notq Wrote: I got this on both Bigpets Dx12 and Master build.


Code:
E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)

hmhm, i said just press resume after paused

Don't understand what you mean. I'm pressing resume every time when/if the emu has been paused.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
02-09-2017, 08:29 AM -
#7
v0.0.1-3-a1189fa
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
02-18-2017, 12:58 PM -
#8
Stuck on that

Code:
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
02-19-2017, 08:29 PM -
#9
rpcs3-v0.0.1-2017-02-19-47fdaf69
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
03-13-2017, 04:32 PM -
#10
rpcs3-v0.0.2-2017-03-13-1c8cb3b7

Like this game, especially cut-scenes))

Hang after Intro without any exceptions.


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