Thomas was Alone [NPEB01337]
Started by Yagami Light9




9 posts in this topic
Yagami Light9
Guest


 
05-07-2015, 05:53 PM -
#1

syphurith
Guest


 
05-09-2015, 04:53 AM -
#2
According to your video it is really loadable and have graphics. Well .. besides some Graphics glitches..
If you hope it can be dealt please attach your rpcs3.log so devs can take a look at it.
RSX rendering is buggy now as you see, and poorly no proper documents found for it (about detail).
So please get your log. Some repeatable errors or TODOs may tell us what that is.
Dante38490
Guest


 
05-09-2015, 06:31 AM -
#3
(05-07-2015, 05:53 PM)Yagami Light9 Wrote:
Not works for me, i have this error

Quote:E Unimplemented function 'UTF32stoUTF8s' in 'cellL10n' module (0x24cd1c)
E 'BreakPoints.dat' is broken (version=0xda90, break_count=0x0, marked_count=0xf6bf98c8, length=0x6)
E {PPU[0x1] Thread (main_thread)[0x0024c7fc]} cellGcmSys error: cellGcmSetTileInfo: bad compression mode! (9)
E {PPU[0x1] Thread (main_thread)[0x0024d5bc]} sceNp error: sceNpManagerRegisterCallback
E {PPU[0x1] Thread (main_thread)[0x0024d7bc]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0xd001f21c)
E {PPU[0x23] Thread (2e200030)[0x0014ef98]} Exception: Access violation reading location 0x28
E {PPU[0x23] Thread (2e200030)[0x0014ef98]} Information: is_alive=1, m_last_syscall=0x0 ()
E {PPU[0x1] Thread (main_thread)[0x0024d85c]} sceNpTrophy error: sceNpTrophyDestroyHandle
E {PPU[0x1] Thread (main_thread)[0x0024d7bc]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0xd001f214)
E {PPU[0x1] Thread (main_thread)[0x0024d85c]} sceNpTrophy error: sceNpTrophyDestroyHandle
E {PPU[0x1] Thread (main_thread)[0x0024d03c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
Yagami Light9
Guest


 
05-09-2015, 08:25 AM -
#4
Working For me Smile
PPU Interprpreter 2 CPU
SPU Interprpreter 2 SPU

Quote:E Unimplemented function 'UTF32stoUTF8s' in 'cellL10n' module (0x24cd1c)
E {PPU[0x1] Thread (main_thread)[0x0024c7fc]} cellGcmSys error: cellGcmSetTileInfo: bad compression mode! (9)
E {PPU[0x1] Thread (main_thread)[0x0024d5bc]} sceNp error: sceNpManagerRegisterCallback
E {PPU[0x1] Thread (main_thread)[0x0024d7bc]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0xd001f21c)
E {PPU[0x23] Thread (2e200030)[0x0014ef98]} Exception: Access violation reading location 0x28
E {PPU[0x23] Thread (2e200030)[0x0014ef98]} Information: is_alive=1, m_last_syscall=0x0 ()
E {PPU[0x1] Thread (main_thread)[0x0024d85c]} sceNpTrophy error: sceNpTrophyDestroyHandle
E {PPU[0x1] Thread (main_thread)[0x0024d7bc]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0xd001f214)
E {PPU[0x1] Thread (main_thread)[0x0024d85c]} sceNpTrophy error: sceNpTrophyDestroyHandle
E {PPU[0x1] Thread (main_thread)[0x0024d03c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread)[0x0024cc5c]} sys_fs error: sys_fs_open('/dev_flash/sys/external/flashATRAC.pic'): failed to open file (flags=0, mode=0)
E {PPU[0x1] Thread (main_thread)[0x0024cc7c]} sys_fs error: sys_fs_stat('/dev_hdd0/game/NPEB01337/USRDIR/dlc/') failed: not found

[Image: 81961f56.jpg]
syphurith
Guest


 
05-09-2015, 01:11 PM -
#5
sceNp, sceNpClan, and Trophy are all related to Online Plays. I assume that cause no severe problems in most cases (Not MMO).
If you have "flashATRAC.pic" please place that in correct position. If not you can get it from your console, or PUP unpacking.

Exception: Access violation reading location 0x28
Don't know about this. However I've seen similiar issue in your other post. Hope it could be solved in newer pulls.

Unsupported SPU Thread options (0x2)
SPU isn't documented well - its internals are protected by Sony, RE is most reasonable way.
Have already seen many situations involved such an issue. Don't know what that is exactly.

NPEB01337/USRDIR/dlc/
This should be ignorable, right? Except some Games that ask for DLC to start (There should be none in console games).
digitaldude
RPCS3 Tester


0
2,688 posts 524 threads Joined: Aug 2017
02-05-2017, 08:15 PM -
#6
rpcs3-v0.0.1-2017-02-04-a809f334_win64

Fully playable now.


ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
02-05-2017, 09:26 PM -
#7
Does save/load work? Will move to playable in that case.
digitaldude
RPCS3 Tester


0
2,688 posts 524 threads Joined: Aug 2017
02-05-2017, 09:42 PM -
#8
Yes it loads the last level you were playing, the game auto-saves after every level is finished.
EmuGeorge
Guest


 
02-10-2017, 04:19 AM -
#9
One of my fav games. Working well for me on free spins. Im used to everything not working perfect (been at this for a long time) so im really happy the game is in this state. Loads works well for me too. Only had it crashing 1 time but not sure if it was the game or my system.
[email protected]@
Guest


 
04-23-2017, 07:02 PM -
#10
(02-10-2017, 04:19 AM)EmuGeorge Wrote: One of my fav games. Working well for me on. Im used to everything not working perfect (been at this for a long time) so im really happy the game is in this state. Loads works well for me too. Only had it crashing 1 time but not sure if it was the game or my system.

The Game is not playing with new release v002 :-(

Can you help me please

THX


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