Titan Attacks [NPUB31425]
Started by Yagami Light9




7 posts in this topic
Yagami Light9
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05-07-2015, 05:51 PM -
#1

syphurith
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05-09-2015, 01:05 PM -
#2
Thanks for your log. Better use quote or other to let it fold, or simply upload the full log file as attachment next time. :-)
OSK=On Screen Keyboard. This is not implemented currently. Trophy doesn't cause much troubles for reaching further.

"error C5052: gl_Position is not accessible in this profile". and "glGetUniformLocation(0xc, vc[405]): opengl error 0x0502"
Well which graphic card are you using, and your OS? If it should be supported then this may due to some bugs.

So it is loadable now? Even i can not see the video due to my poor network, the graphic should have glitches.
If anything special that has been observed by you, please tell us about that.
Yagami Light9
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05-09-2015, 03:10 PM -
#3
GTX 650 ti / WIN 8.1
syphurith
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05-09-2015, 04:50 PM -
#4
glGetUniformLocation(0xc, vc[405]): opengl error 0x0502
is a common issue now. Seems there is some problems with RSX rendering. Since rsx branch haven't been merged back into master, i think it would be quite a long time before it was solved.

error C5052: gl_Position is not accessible in this profile
Eh.. Your card should be OK, at least that is better than mine.. Maybe another one could test this game to find about this line..
Yagami Light9
Unregistered


 
02-03-2017, 06:45 PM -
#5


Settings :
*Render:
-DX12 / Vulkan / OpenGL
-1280x720
-VSync OFF
-OpenAL
-Frame limit '59.94'
*PPU Decoder:
-Recompiler (LLVM)

*SPU Decoder:
-Recompiler (ASMJIT)

LLE:
Quote:(http://pastebin.com/raw/5RuSzQyn)
-libl10n
-libresc
-librtc
-libsre

Quote:W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)

Quote:U {PPU[0x1000002] Thread () [0x001f6314]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0x4fdb98, options=0x0)
E {PPU[0x1000002] Thread () [0x001f62d4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x241fa8, arg=*0x0, options=0x1)
F {PPU[0x1000002] Thread () [0x0017fa2c]} struct vm::access_violation thrown: Access violation reading address 0x28

Log:
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
02-03-2017, 07:24 PM -
#6
So audio stops working? Not sure if that's playable. It technically is but...
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-03-2017, 07:50 PM -
#7
Well there is playable and then there is perfect. This is playable.
Ani
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16
4,389 posts 107 threads Joined: Aug 2017
02-04-2017, 12:40 AM -
#8
Duplicate of http://www.emunewz.net/forum/showthread.php?tid=168765
Merging
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