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Titan Attacks [NPUB31425] - Printable Version

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+--- Thread: Titan Attacks [NPUB31425] (/showthread.php?tid=168765)



RE: Titan Attacks [NPUB31425] - Yagami Light9 - 05-07-2015





RE: Titan Attacks [NPUB31425] - syphurith - 05-09-2015

Thanks for your log. Better use quote or other to let it fold, or simply upload the full log file as attachment next time. :-)
OSK=On Screen Keyboard. This is not implemented currently. Trophy doesn't cause much troubles for reaching further.

"error C5052: gl_Position is not accessible in this profile". and "glGetUniformLocation(0xc, vc[405]): opengl error 0x0502"
Well which graphic card are you using, and your OS? If it should be supported then this may due to some bugs.

So it is loadable now? Even i can not see the video due to my poor network, the graphic should have glitches.
If anything special that has been observed by you, please tell us about that.



RE: Titan Attacks [NPUB31425] - Yagami Light9 - 05-09-2015

GTX 650 ti / WIN 8.1



RE: Titan Attacks [NPUB31425] - syphurith - 05-09-2015

glGetUniformLocation(0xc, vc[405]): opengl error 0x0502
is a common issue now. Seems there is some problems with RSX rendering. Since rsx branch haven't been merged back into master, i think it would be quite a long time before it was solved.

error C5052: gl_Position is not accessible in this profile
Eh.. Your card should be OK, at least that is better than mine.. Maybe another one could test this game to find about this line..



RE: Titan Attacks [NPUB31425] - Yagami Light9 - 02-03-2017



Settings :
*Render:
-DX12 / Vulkan / OpenGL
-1280x720
-VSync OFF
-OpenAL
-Frame limit '59.94'
*PPU Decoder:
-Recompiler (LLVM)

*SPU Decoder:
-Recompiler (ASMJIT)

LLE:
Quote:(http://pastebin.com/raw/5RuSzQyn)
-libl10n
-libresc
-librtc
-libsre

Quote:W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)

Quote:U {PPU[0x1000002] Thread () [0x001f6314]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0x4fdb98, options=0x0)
E {PPU[0x1000002] Thread () [0x001f62d4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x241fa8, arg=*0x0, options=0x1)
F {PPU[0x1000002] Thread () [0x0017fa2c]} struct vm::access_violation thrown: Access violation reading address 0x28

Log:



RE: Titan Attacks [NPUB31425] - ssshadow - 02-03-2017

So audio stops working? Not sure if that's playable. It technically is but...



RE: Titan Attacks [NPUB31425] - digitaldude - 02-03-2017

Well there is playable and then there is perfect. This is playable.



RE: Titan Attacks [NPUB31425] - Ani - 02-04-2017

Duplicate of http://www.emunewz.net/forum/showthread.php?tid=168765
Merging