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Caladrius Blaze [BLJM61188]
#1
Tested on latest rpcs3 commit e4eecd247c. Works very slow, and have major memory leak.


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#2
This is amazing.Japanese games working well.
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#3
Last build error
Quote:E {SPU[659] Thread (CellSpursKernel0)[0x00000a00]} SPURecompilerCore::Compile(ls_addr=0xa00): branch to 0x0 opcode
And after press resume
Quote:E {RSXThread} TODO: CELL_GCM_NV4097_SET_TRANSFORM_BRANCH_BITS(0x0)
E {RSXThread} null cmd: cmd=0x0, put=0xc515c, get=0xc4d84 (addr=0x302c4d84)
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#4
Yep, it's known issue. Nekotekina did some changes intending to make RSX emulation more accurately, but it have negative effect on some games, like Caladrius Blaze and Raiden IV: OverKill. In RSXThread.cpp revert a few changes

comment back
Code:
LOG_ERROR(Log::RSX, "null cmd: cmd=0x%x, put=0x%x, get=0x%x (addr=0x%x)", cmd, put, get, (u32)Memory.RSXIOMem.RealAddr(get));
Emu.Pause();
and uncomment (because in some cases this cause graphics broken, like in Raiden IV: Overkill)
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];
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#5
Not works, in show black screen :/
The modified file, I do not know, I may be misunderstood ^^
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#6
RPCS3 v0.0.2-3-2845617 Alpha
Ingame.
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#7
v0.0.3-6250 OpenGL

Ingame graphics largely fixed now, my PC is old, so only got 5-15FPS, might be full speed playable on a decent PC and/or Vulkan.

There is an issue with the opening video where the bottom 20% or so is out of sync.

[Image: 09GeK4I.jpg]
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#8
Just finished evolution mode  Big Grin .   Avarage FPS - 8  Tongue


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