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Full Version: Caladrius Blaze [BLJM61188]
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Tested on latest rpcs3 commit e4eecd247c. Works very slow, and have major memory leak.


Ru4slan

This is amazing.Japanese games working well.

Dante38490

Last build error
Quote:E {SPU[659] Thread (CellSpursKernel0)[0x00000a00]} SPURecompilerCore::Compile(ls_addr=0xa00): branch to 0x0 opcode
And after press resume
Quote:E {RSXThread} TODO: CELL_GCM_NV4097_SET_TRANSFORM_BRANCH_BITS(0x0)
E {RSXThread} null cmd: cmd=0x0, put=0xc515c, get=0xc4d84 (addr=0x302c4d84)
Yep, it's known issue. Nekotekina did some changes intending to make RSX emulation more accurately, but it have negative effect on some games, like Caladrius Blaze and Raiden IV: OverKill. In RSXThread.cpp revert a few changes

comment back
Code:
LOG_ERROR(Log::RSX, "null cmd: cmd=0x%x, put=0x%x, get=0x%x (addr=0x%x)", cmd, put, get, (u32)Memory.RSXIOMem.RealAddr(get));
Emu.Pause();
and uncomment (because in some cases this cause graphics broken, like in Raiden IV: Overkill)
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];

Dante38490

Not works, in show black screen :/
The modified file, I do not know, I may be misunderstood ^^
RPCS3 v0.0.2-3-2845617 Alpha
Ingame.
v0.0.3-6250 OpenGL

Ingame graphics largely fixed now, my PC is old, so only got 5-15FPS, might be full speed playable on a decent PC and/or Vulkan.

There is an issue with the opening video where the bottom 20% or so is out of sync.

[Image: 09GeK4I.jpg]
Just finished evolution mode  Big Grin .   Avarage FPS - 8  Tongue
This works perfectly now, full speed on an i5-10600.

I retested the game and started to get heavy slowdowns (20 fps lows) once I got third level only got 2600 but needs to be retested with a better CPU

RPCS3 v0.0.29-15748-91dbd921  Alpha | master | FW 4.88 |Windows 10
AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3

GPU: NVIDIA GeForce RTX 3060 Ti (536.23)

Ingame.

Could'nt see any issue with the graphical issues. Also tested both versions and couldn't see a difference