09-16-2014, 05:33 PM
Game creates trophy data and shows some nice textures.
|
09-16-2014, 05:33 PM
Game creates trophy data and shows some nice textures.
09-16-2014, 06:53 PM
Try stop MultiStream thread(40).
09-16-2014, 07:02 PM
09-16-2014, 07:29 PM
01-07-2016, 04:59 PM
Goes to menus on recent master build. Stuck soft-locked due to cellNetCtlNetStartDialogLoadAsync function. Requires libSre LLE'd.
01-29-2017, 03:03 PM
Video :
OpenGl Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libsre.prx PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT)
02-11-2017, 01:01 AM
Another duplicated thread.
Merging.
07-14-2017, 09:51 AM
The game is playable now, not good performance but you can play the game fine pretty much - Tested on OpenGl and Vulkan (Vulkan has minor UI Texture display issues).
https://www.youtube.com/watch?v=tEM0bXWClt0
07-23-2017, 02:40 PM
Missing log. Not Playable if it was on a non-master build.
|
« Next Oldest | Next Newest »
|