Game creates trophy data and shows some nice textures.
Try stop MultiStream thread(40).
(09-16-2014, 06:53 PM)Ru4slan Wrote: [ -> ]Try stop MultiStream thread(40).
This thread nothing gives...bro.
It's only turn off the Sound, and can give some fps increase.
(09-16-2014, 07:02 PM)Darkriot Wrote: [ -> ] (09-16-2014, 06:53 PM)Ru4slan Wrote: [ -> ]Try stop MultiStream thread(40).
This thread nothing gives...bro.
It's only turn off the Sound, and can give some fps increase.
This process heavy load my CPU.
Goes to menus on recent master build. Stuck soft-locked due to cellNetCtlNetStartDialogLoadAsync function. Requires libSre LLE'd.
Video :
OpenGl
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Another duplicated thread.
Merging.
Missing log. Not Playable if it was on a non-master build.
rpcs3-v0.0.3-2017-08-29-da3f3fd1_win64
Playable.