Pure [BLES00327]
Started by BlackDaemon




16 posts in this topic
BlackDaemon
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2
844 posts 374 threads Joined: Aug 2017
09-10-2014, 05:35 AM -
#1
Crashes after playing first video intro. Probably, due to this:
Code:
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_ARRAY_ELEMENT16(0xa0006, 0xa000b, 0x90008, 0x60004, 0x80007, 0x50004, 0xb000a, 0x40009, 0x70005, 0x70006, 0x8000b, 0x50009, 0x70005, 0x90009, 0xb0007)
BlackDaemon
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2
844 posts 374 threads Joined: Aug 2017
01-15-2016, 09:56 AM -
#2
Tested on recent master build. Shows "press start" screen, FMOD thread crashes on loading screen after saving profile. Requires libSre LLE'd.

Code:
{SPU[0xab] Thread (FMOD mixer)[0x28568]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1382, in function SPUThread::stop_and_signal)
chummy
Unregistered


 
04-08-2017, 04:03 AM -
#3
After press start button game keep infinite loading, no crashes.

Build RPCS3 v0.0.2-3-ac79654

Code:
{PPU[0x1000008] Thread (_gcm_intr_thread) [0x00caaeb0]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x0)
{PPU[0x1000008] Thread (_gcm_intr_thread) [0x00caaeb0]} cellGcmSys: cellGcmSetFlipMode(mode=0)
Ani
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4,386 posts 106 threads Joined: Aug 2017
04-13-2017, 10:17 PM -
#4
May be a good one to test with Nekotekina's latest PR with liblv2 option enabled and automatic library load disabled
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chummy
Unregistered


 
04-16-2017, 11:57 PM -
#5
Error during game launch with liblv2 only.

RPCS3 v0.0.2-3-f0f8f50 Alpha
Code:
F {PPU[0x1000001] Thread (FS AIO Thread) [0x0105d63c]} MEM: Access violation reading location 0xffff8fd4
dannyloic33
Unregistered


 
04-21-2017, 09:30 PM -
#6
it goes in game now

4fps and the graphics are broken
RPCS3 v0.0.2-5137-3e8d7b86 - auto libaries - vulkan-- interpreter
ZEROx
Unregistered


 
04-21-2017, 10:57 PM -
#7
Confirm, game works with OGL and Vulkan, also it works with LLVM
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
07-23-2017, 04:59 PM -
#8
Just a quick test of how this game looks like in-game


eoiz
Member


0
16 posts 4 threads Joined: Aug 2017
08-28-2017, 10:38 AM -
#9
Tested with dfc970c.

Everything standard but strict rendering mode for text and DS4.

Goes ingame, pretty playable.

https://youtu.be/g3p7x6-Ouyo


Attached Files
.7z   pure.7z (Size: 1.64 MB / Downloads: 15)
Mew21
Banned


72 posts 7 threads Joined: Jul 2020
09-15-2020, 07:22 PM -
#10
I did try this today do not report just play crash way to much driver wake delay of 400ps


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