Crashes after playing first video intro. Probably, due to this:
Code:
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_ARRAY_ELEMENT16(0xa0006, 0xa000b, 0x90008, 0x60004, 0x80007, 0x50004, 0xb000a, 0x40009, 0x70005, 0x70006, 0x8000b, 0x50009, 0x70005, 0x90009, 0xb0007)
Tested on recent master build. Shows "press start" screen, FMOD thread crashes on loading screen after saving profile. Requires libSre LLE'd.
Code:
{SPU[0xab] Thread (FMOD mixer)[0x28568]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1382, in function SPUThread::stop_and_signal)
After press start button game keep infinite loading, no crashes.
Build RPCS3 v0.0.2-3-ac79654
Code:
{PPU[0x1000008] Thread (_gcm_intr_thread) [0x00caaeb0]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x0)
{PPU[0x1000008] Thread (_gcm_intr_thread) [0x00caaeb0]} cellGcmSys: cellGcmSetFlipMode(mode=0)
May be a good one to test with Nekotekina's latest PR with liblv2 option enabled and automatic library load disabled
Error during game launch with liblv2 only.
RPCS3 v0.0.2-3-f0f8f50 Alpha
Code:
F {PPU[0x1000001] Thread (FS AIO Thread) [0x0105d63c]} MEM: Access violation reading location 0xffff8fd4
it goes in game now
4fps and the graphics are broken
RPCS3 v0.0.2-5137-3e8d7b86 - auto libaries - vulkan-- interpreter
Confirm, game works with OGL and Vulkan, also it works with LLVM
Just a quick test of how this game looks like in-game
Tested with dfc970c.
Everything standard but strict rendering mode for text and DS4.
Goes ingame, pretty playable.
https://youtu.be/g3p7x6-Ouyo
I did try this today do not report just play crash way to much driver wake delay of 400ps