01-28-2022, 04:28 PM
Pages: 1 2
01-29-2022, 03:43 AM
Pure [BLUS30182] playable too?
01-29-2022, 01:35 PM
Its the same game just different id.
02-17-2022, 08:32 AM
I have the build listed as playable and it's absolutely 100% not playable.
The wiki says there are no options that deviate from the standard.
With Vulkan and standard settings, everything seems great. Great frame rate, control, everything is fine.. But I can't get past the initial tutorial. If you make an error with a trick after preloading and jumping, the game HARD LOCKS. Freezes. The second time it did this, I thought it was going to be ok as I crashed in the game and then it went back to the track, I was happy as I LOVE this game, but 2 seconds later it hard locked AFTER the vehicle crash. I can take a video if needed be but this needs to be removed from compatibility list.
Shame, it's one of the best ATV games ever made, ever.
If there's an option that stops the crashing let me know and I'll test it immediately, as I have time tonight.
If not, I put a submission that it should be changed to in game please.
Ok, I have tried accurate X float so far as well as 100 and 200 for wake up timer.
The game ALWAYS hard freezes, even when I haven't crashed, as I just did 2 perfect laps. It just freezes and has to be closed. I waited a couple minutes this time in case it would "un stick" but no.
I need to learn how to submit compatibility results properly as I know there's something I need to add, so I'll do that, but this is ingame.
Edit, Ok I think I am doing this correctly, I have added my log file, compressed because was too big to upload otherwise.
[quote="Bavanity" pid="318227" dateline="1645086762"]
I have the build listed as playable and it's absolutely 100% not playable.
The wiki says there are no options that deviate from the standard.
With Vulkan and standard settings, everything seems great. Great frame rate, control, everything is fine.. But I can't get past the initial tutorial. If you make an error with a trick after preloading and jumping, the game HARD LOCKS. Freezes. The second time it did this, I thought it was going to be ok as I crashed in the game and then it went back to the track, I was happy as I LOVE this game, but 2 seconds later it hard locked AFTER the vehicle crash. I can take a video if needed be but this needs to be removed from compatibility list.
Shame, it's one of the best ATV games ever made, ever.
If there's an option that stops the crashing let me know and I'll test it immediately, as I have time tonight.
If not, I put a submission that it should be changed to in game please.
Changing sleep to "all timers" and SPU block size to "Mega" has fixed it.
I just played for 15 minutes straight.
I got the SPU setting off a YouTube video but I think it's the all timers that fixed it. (Just a guess, I tried it randomly like I tried a few other things).
Other than that I am upscaled to 1440P, and It only dropped to 27 FPS once, otherwise it maintained a rock solid 30 (what the game is, and you can't make this one a higher FPS with vblankĀ as the game speed is tied to frame rate).
I think at least the sleep timers accuracy to "all timers" should be added to the wiki.. Or is that something we are able to do ourselves?
The wiki says there are no options that deviate from the standard.
With Vulkan and standard settings, everything seems great. Great frame rate, control, everything is fine.. But I can't get past the initial tutorial. If you make an error with a trick after preloading and jumping, the game HARD LOCKS. Freezes. The second time it did this, I thought it was going to be ok as I crashed in the game and then it went back to the track, I was happy as I LOVE this game, but 2 seconds later it hard locked AFTER the vehicle crash. I can take a video if needed be but this needs to be removed from compatibility list.
Shame, it's one of the best ATV games ever made, ever.
If there's an option that stops the crashing let me know and I'll test it immediately, as I have time tonight.
If not, I put a submission that it should be changed to in game please.
Ok, I have tried accurate X float so far as well as 100 and 200 for wake up timer.
The game ALWAYS hard freezes, even when I haven't crashed, as I just did 2 perfect laps. It just freezes and has to be closed. I waited a couple minutes this time in case it would "un stick" but no.
I need to learn how to submit compatibility results properly as I know there's something I need to add, so I'll do that, but this is ingame.
Edit, Ok I think I am doing this correctly, I have added my log file, compressed because was too big to upload otherwise.
[quote="Bavanity" pid="318227" dateline="1645086762"]
I have the build listed as playable and it's absolutely 100% not playable.
The wiki says there are no options that deviate from the standard.
With Vulkan and standard settings, everything seems great. Great frame rate, control, everything is fine.. But I can't get past the initial tutorial. If you make an error with a trick after preloading and jumping, the game HARD LOCKS. Freezes. The second time it did this, I thought it was going to be ok as I crashed in the game and then it went back to the track, I was happy as I LOVE this game, but 2 seconds later it hard locked AFTER the vehicle crash. I can take a video if needed be but this needs to be removed from compatibility list.
Shame, it's one of the best ATV games ever made, ever.
If there's an option that stops the crashing let me know and I'll test it immediately, as I have time tonight.
If not, I put a submission that it should be changed to in game please.
Changing sleep to "all timers" and SPU block size to "Mega" has fixed it.
I just played for 15 minutes straight.
I got the SPU setting off a YouTube video but I think it's the all timers that fixed it. (Just a guess, I tried it randomly like I tried a few other things).
Other than that I am upscaled to 1440P, and It only dropped to 27 FPS once, otherwise it maintained a rock solid 30 (what the game is, and you can't make this one a higher FPS with vblankĀ as the game speed is tied to frame rate).
I think at least the sleep timers accuracy to "all timers" should be added to the wiki.. Or is that something we are able to do ourselves?
02-17-2022, 01:15 PM
I had timers as host and didnt crash either, it might be usleep setting which is default on rpcs3. You can make a wiki page for the game if you want.
10-13-2022, 03:33 AM
Fixes no longer work for this game, must be removed from compatible.
Neither alternative timer settings work anymore, it always hard freezes within a minute on the initial tutorial track.
I also tried with accurate x float as someone else suggested, no.
This game is definitely not playable.
I have hard searched before I posted this, and I have seen all topics on the game of all the various releases, mine is the PAL one as that's the one I own, hence posting in this topic for this version.
Hopefully a future release can work it out, but for now, sadly, no go.
Cheers
Neither alternative timer settings work anymore, it always hard freezes within a minute on the initial tutorial track.
I also tried with accurate x float as someone else suggested, no.
This game is definitely not playable.
I have hard searched before I posted this, and I have seen all topics on the game of all the various releases, mine is the PAL one as that's the one I own, hence posting in this topic for this version.
Hopefully a future release can work it out, but for now, sadly, no go.
Cheers
11-07-2022, 09:55 AM
Sorry I am not sure what I am supposed to do to have a game removed from playable? I tried both the US and Pal release now and they both lock up no matter what the custom settings are.
Please let me know what to do so I never need to ask again in future.
Edit, just adding that I tried OPENGL since apparently the latest NVidia drivers can cause issues with Vulkan and RPCS3.
It freezes the same on whatever graphics API is chosen.
Please let me know what to do so I never need to ask again in future.
Edit, just adding that I tried OPENGL since apparently the latest NVidia drivers can cause issues with Vulkan and RPCS3.
It freezes the same on whatever graphics API is chosen.
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