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OutRun Online Arcade [NPEB00073]
#1
Shows some textures in RSX debugger.
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#2
With build Master actually in Intro/Menu and Soon Ingame Half Playable with commit vlj and my commit.

In Master build menu


In my Build Half Playable with some glitch, no need hack for this game

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#3
The black section of the track shows an issue when streaming data to rsx, I doubt it's tied to rsx. More likely a ppu/spu issue (an spu thread not fast enough to fill a new section before entering it).
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#4
(01-27-2016, 04:08 PM)Dante38490 Wrote: With build Master actually in Intro/Menu and Soon Ingame Half Playable with commit vlj and my commit.

Please use the search functionality. I have merged the threads.
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#5
(01-27-2016, 06:07 PM)tambre Wrote: Please use the search functionality. I have merged the threads.

Ah yes, thx, I don't see original topic
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#6
Dante38490 how did you get ingame? even with your D3D12Formats commit it stuck with this error
in file Emu\RSX\D3D12\D3D12GSRender.cpp:453, in function D3D12GSRender::flip)
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#7
Committed
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#8
(01-27-2016, 09:34 PM)ZEROx Wrote: Dante38490 how did you get ingame? even with your D3D12Formats commit it stuck with this error
in file Emu\RSX\D3D12\D3D12GSRender.cpp:453, in function D3D12GSRender::flip)

Oh yes, for this error set Frame limiter in "Off"

(01-28-2016, 12:24 AM)vlj Wrote: Committed

Github dead ^^
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#9
The game doesn't load the track :/ I fixed green color in car selection screen but can't see if it affects game too.
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#10
(02-01-2016, 06:52 PM)vlj Wrote: The game doesn't load the track :/ I fixed green color in car selection screen but can't see if it affects game too.

There are still plenty of other regressions and problems, that you could investigate.
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