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High Stakes Vegas Strip Poker [NPUB30016]
#1
Update 2017-02-18: Playable



Shows some intros and loading screen.
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#2
i hope, what i can't get the memory leak again (on this game) =D
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#3
Darkriot, just pause MultiStream thread, which is trying to use unimplemented Spurs functions. Tongue
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#4
Managed to get one more screen Tongue To display stuff you need to enable "Write color buffers" option, and uncomment
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];
string in RSXThread.cpp
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#5
Goes ingame with broken graphics on recent master branch. Requires libSre LLE'd.

http://www.youtube.com/watch?v=QkQaUoEEFe8
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#6
Tested on recent master build v0.0.1-8-60bd2fb. Graphics has improvements since last test, but still pretty glitchy.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
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#7
rpcs3-v0.0.1-2017-02-18-22c0f0d6_win64

Save/load works graphics seem fixed now, sound is good. Playable now.

Code:
Load libraries:
    - libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libadec2.prx
    - libadec_internal.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libfont.prx
    - libfontFT.prx
    - libfreetype.prx
    - libfreetypeTT.prx
    - libgem.prx
    - libjpgdec.prx
    - libl10n.prx
    - libmp3dec.prx
    - libpamf.prx
    - libpngdec.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
    - libsvc1d.prx
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#8
Moved to playable
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#9
I misread the title of this game as something completely different... Tongue
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