Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266]
Started by Alexander9000




39 posts in this topic
tambre
Unregistered


 
07-12-2015, 07:16 AM -
#31
(07-12-2015, 02:49 AM)AMMAREN Wrote: stop working because it is keep loop in this Step ({Audio Thread) Sad

Code:
W {PPU[0x1] Thread (main_thread)[0x0008d7c4]} sys_semaphore: sys_semaphore_create(sem=*0x2086d240, attr=*0xd002f1f0, initial_val=0, max_val=5)
W {PPU[0x1] Thread (main_thread)[0x0008d7c4]} sys_semaphore: sys_semaphore_create(sem=*0x2086d280, attr=*0xd002f1f0, initial_val=1, max_val=1)
W {PPU[0x1] Thread (main_thread)[0x0008d5ac]} sys_mutex: sys_mutex_create(mutex_id=*0x2086d2c0, attr=*0xd002f208)
! {Audio Thread} cellAudio: 6.360000 ms adjusted
! {Audio Thread} cellAudio: 5.642000 ms adjusted
! {Audio Thread} cellAudio: 7.808000 ms adjusted
! {Audio Thread} cellAudio: 5.859000 ms adjusted
! {Audio Thread} cellAudio: 7.524000 ms adjusted
! {Audio Thread} cellAudio: 6.528000 ms adjusted
! {Audio Thread} cellAudio: 5.894000 ms adjusted
..........

I highly doubt that the audo thread would affect the main thread, could you post the full log?
AMMAREN
Unregistered


 
07-12-2015, 07:29 AM -
#32
Ok this is full log... Big Grin


Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504 )
But too slow Blush Blush
vlj
Unregistered


 
09-15-2015, 03:31 PM -
#33
Works with dx12 on d3d12 branch, at 60 fps. But color are wrong sometimes, plus textbox are cut, I'm investigating why.
vlj
Unregistered


 
09-16-2015, 02:40 PM -
#34
Ok I fixed the color issue so the game is a candidate for "playable" section. I don't understand japanese at all so I can't ensure it works for long duration though.

With interpreter 2 for ppu and spu
Dante38490
Unregistered


 
09-16-2015, 03:17 PM -
#35
Video for Intro Play in 60 fps

Video for GamePlay in 60 fps, but Little gfx glitches

Toriaizu
Unregistered


 
07-21-2016, 07:31 AM -
#36
Build from 20.07.2016

FX-8320, HD5770 1GB, 16GB DDR3

Modules:
libmux
libmuxpamf
libresc
librtc
libsmvd2
libsmvd4
libsre
libsysutil_avc2

OpenGL
PPU: Interpreter (fast)
SPU: ASMJIT

Some graphical glitches, but you can go through all game (i got 2 bad ends) without crashing. Save game works even if you restart emulation and then load the save.

[youtube]M3BSnM1F_uw[/youtube]
Nekotekina
RPCS3 Developer


0
137 posts 5 threads Joined: Aug 2017
09-27-2016, 06:51 AM -
#37
Does it still work?
Toriaizu
Unregistered


 
09-30-2016, 08:52 AM -
#38
Build v0.0.1-3-1c97183
Slow loading after logos, then black screen with 60fps. Log attached, all the same settings.
AMMAREN
Unregistered


 
01-31-2017, 07:00 AM -
#39
((Test on RPCS3 LLVM-aef5113d))

Interpreter(fast) & Interpreter(ASMJIT)
Better in OpenGL
--------------------
Movie : Work
Graphic : Work
Music : Work
SaveGame : Work
LoadGame : Work



___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
AMMAREN
Unregistered


 
07-30-2017, 07:52 PM -
#40
Perfect fully playable

i can't see any problem in this game...

------------------------
((Deep Test on RPCS3 v0.0.3-3-bc4d73d Alpha))

See old Video

-------------------
Interpreter(Fast) & Recompiler(ASMJIT)
Better in Vulkan
Setting

--------------------
Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Perfect Work
Music : Perfect Work

___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz


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