Riff: Everyday Shooter [NPEA00063]
Started by emunewzdecade




5 posts in this topic
emunewzdecade
Unregistered


 
04-07-2014, 08:31 PM -
#1
The black screen with fps <1 was born and soon after was required resume flashing to continue with the application.

Note the log. http://pastebin.com/yzWqS7hr
emunewzdecade
Unregistered


 
04-08-2014, 12:47 AM -
#2
After the "RSX Thread entry":

Code:
[! : RSXThread]: RSX thread entry
[W : PPU[1] Thread (CPUThread)[0x00448034]]: cellGcmSys warning: cellGcmSetDebugOutputLevel(level=2)
[E : PPU[1] Thread (CPUThread)[0x004480b8]]: TODO: cellGcmSetGraphicsHandler
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
[E : RSXThread]: TODO: cellGcmSetTwoSideLightEn(0x0)
[E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
[E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)
emunewzdecade
Unregistered


 
06-01-2014, 06:08 AM -
#3
Two white geometric figures appear in the game loading.

log updated.

digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
01-30-2017, 08:34 AM -
#4
rpcs3-ReleaseLLVM-aef5113d

openGL

PPU fast SPU fast

Goes ingame now, only displays text though but you can hear music(And the music is beautiful!) and you can play it blind.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-16-2017, 04:59 PM -
#5
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 09:43 PM -
#6
Moving to playable.


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