emunewzdecade
Unregistered
The black screen with fps <1 was born and soon after was required resume flashing to continue with the application.
Note the log.
http://pastebin.com/yzWqS7hr
emunewzdecade
Unregistered
After the "RSX Thread entry":
Code:
[! : RSXThread]: RSX thread entry
[W : PPU[1] Thread (CPUThread)[0x00448034]]: cellGcmSys warning: cellGcmSetDebugOutputLevel(level=2)
[E : PPU[1] Thread (CPUThread)[0x004480b8]]: TODO: cellGcmSetGraphicsHandler
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
[E : RSXThread]: TODO: cellGcmSetTwoSideLightEn(0x0)
[E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
[E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)
emunewzdecade
Unregistered
Two white geometric figures appear in the game loading.
log updated.
digitaldude
RPCS3 Tester
4
3,031 posts
559 threads
Joined: Aug 2017
rpcs3-ReleaseLLVM-aef5113d
openGL
PPU fast SPU fast
Goes ingame now, only displays text though but you can hear music(And the music is beautiful!) and you can play it blind.
digitaldude
RPCS3 Tester
4
3,031 posts
559 threads
Joined: Aug 2017
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64
Playable.