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Riff: Everyday Shooter [NPEA00063] - Printable Version

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+--- Thread: Riff: Everyday Shooter [NPEA00063] (/showthread.php?tid=160265)



RE: Riff: Everyday Shooter [NPEA00063] - emunewzdecade - 04-07-2014

The black screen with fps <1 was born and soon after was required resume flashing to continue with the application.

Note the log. http://pastebin.com/yzWqS7hr



RE: Riff: Everyday Shooter [NPEA00063] - emunewzdecade - 04-08-2014

After the "RSX Thread entry":

Code:
[! : RSXThread]: RSX thread entry
[W : PPU[1] Thread (CPUThread)[0x00448034]]: cellGcmSys warning: cellGcmSetDebugOutputLevel(level=2)
[E : PPU[1] Thread (CPUThread)[0x004480b8]]: TODO: cellGcmSetGraphicsHandler
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : PPU[1] Thread (CPUThread)[0x004480ac]]: TODO: cellGcmSetInvalidateTile
[E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
[E : RSXThread]: TODO: cellGcmSetTwoSideLightEn(0x0)
[E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
[E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)



RE: Riff: Everyday Shooter [NPEA00063] - emunewzdecade - 06-01-2014

Two white geometric figures appear in the game loading.

log updated.




RE: Riff: Everyday Shooter [NPEA00063] - digitaldude - 01-30-2017

rpcs3-ReleaseLLVM-aef5113d

openGL

PPU fast SPU fast

Goes ingame now, only displays text though but you can hear music(And the music is beautiful!) and you can play it blind.



RE: Riff: Everyday Shooter [NPEA00063] - digitaldude - 08-16-2017

rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.



RE: Riff: Everyday Shooter [NPEA00063] - ssshadow - 08-17-2017

Moving to playable.