This is impressive, being a completely new game and all. The game displays a gsframe with four pixels at the top edge, near the left corner. (No, this really can't be considered intro I think) There are a bunch of TODOs in gcm and spurs, as usual.
Game works now. Tried new game but frame rate was very low (7-11 fps). Black background, I could only see the character model and white ripples, without tutorial dialog. Then game froze.
Goes past main menu, but barely shows any 3D graphics. Invalidate cache helps a bit, but still far from usable. Very low FPS and crashes a lot. Tutorial and character naming is also skipped for some reason.
With Write color buffer game looks better. Also I noticed that for some reason there are no enemies when they should be. [Image: KHVVb97.jpg] [Image: Dsp8VgS.jpg]
Windows 7
i7-4790K
32GB RAM
GTX 1080
Using PL #4432
Got ingame. Lots of missing graphics, which were once fixed by using "Write Color Buffers", however, that option now causes the game to freeze after selecting "New Game" and just before your character is supposed to pop up out of the portal. Missing graphics include: Player, Weapon, Monsters, Fog, etc. Was able to get to the part in the tutorial where you must defeat a monster (Tutorial talks about how to target monster and how to attack), but the monster will continually despawn and respawn which triggers the tutorial to play in a loop. Cannot advance any further at this point.
RPCS3 version 0.0.8-9739-ee46ad1c Alpha now properly plays the tutorial and progresses passed the prior lock on tutorial soft lock. But now encounters a new soft lock later on at the Raid Tutorial where all attempts at raids result in a failure when using default settings. I was able to progress further by changing various settings (LLVM Recompiler, Preferred SPU Threads to auto, enabled accurate xfloat, and enabled SPU Loop Detection.)
Graphics are still blacked out as before with default settings, but are fixed again with "Write Colour Buffers" enabled. Minor graphical errors still persist. (blocky looking layer seen in some of the screen shots)
Default settings run in the 9-15fps range. Was able to see range of 22-29fps after aforementioned changes.
Was able to successfully save and load the game after completing the tutorial.
*Edit: After being able to save and load I tried various settings. Best results so far were from SPU being set to LLVM, disable thread scheduler, enable SPU Loop detection, enable Accurate Xfloat, setting Preferred SPU Threads to 2, and enable Write Colour Buffers.
This still has the blocky graphical errors and there is still a bit of audio stutter, but I was able to achieve a somewhat stable 25fps with these settings.
This post was last modified: 02-27-2020, 07:20 PM by Noobsfakeaccount.
on rpcs3-v0.0.9-10095-7c972c88 version i too was able to finish the tutorial. the game has an audio stuttering problem, and somewhat low performance, (around 18-25 fps) but it plays really well ....
(i have also encountered this graphical error mentioned above as well)
but what i discovered is, with the help of cheat engine, i enabled speedhack 5 times the speed, and what is curious is that the audio was completely fixed, and although i had around 4-5 fps, the game run at a natural speed as if was not slowed down at all. (it did seem like a few frames where skipped though .... and when raiding the houses, some text bubbles did not appear, preventing me from progressing)
all in all ... i think the game has the potential to be playable in the near future ... heck ... it is playable now if u don't mind switching the speeds from cheat engine ... some minor graphic errors and a somewhat frame-skipping gameplay