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Arkedo Series - 02 Swap! [NPEB00614]
#91
So I tried beating a level. It was needless to say quite slow, but totally doable.



"Speed up", yeah, right...



Finally. Notice how the progress icon to the right has appeared on the finish line, but was otherwise missing.



"TODO: Save" Nooooooo...



It hung here in the same manner as Arkedo 3 (or was it 1?) does, so this game is actually not really fully playable...
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#92
how can you controll it? the right sixaxis doesnt work, or did i miss something?
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#93
(03-16-2014, 07:09 PM)Ekaseo Wrote: how can you controll it? the right sixaxis doesnt work, or did i miss something?

It is bugged. If you hold down some unused key, like square, it works, as long as it is held down. So hold down square, and use page up/down home and end to flip blocks Smile
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#94
(03-16-2014, 07:56 PM)ssshadow Wrote:
(03-16-2014, 07:09 PM)Ekaseo Wrote: how can you controll it? the right sixaxis doesnt work, or did i miss something?

It is bugged. If you hold down some unused key, like square, it works, as long as it is held down. So hold down square, and use page up/down home and end to flip blocks Smile

ok thnx, im gonna try it out
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#95
Hi, just wanted to post a few information, if it helps for developing. As I tried to play the game my FPS went around 10 - 12 FPS and 2 FPS in game. My CPU usage was about 25%. But when I created my profile in EmuNewz, and after I kept my internet browser Opera running, the CPU usage was about 50% and the FPS were about double amount. Every time I tried to close the emulator, it crashed so I do not know if he saved any LOG files.
My specs:
OS: Windows 7 64 Bit
Motherboard: MSI 760GM-E51
CPU: AMD Athlon II X4 630 @ 2.8Ghz Quad Core
GPU: XFX Radeon HD 6870 Double Dissipation 1GB GDDR5
RAM: 8GB DDR3 1333Mhz (4 x 2)

Another interesting fact: the FPS significantly increase when I open the Opera browser (including the CPU usage), and they decrease when i close it.
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#96
Hmmm. Maybe Opera is GPU accelerated and it forces the GPU into a higher power state... and the CPU is bottle necked by the GPU... maybe...
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#97
(03-16-2014, 11:09 AM)ssshadow Wrote:
(03-16-2014, 10:56 AM)Cole Roddy Wrote: If you look at the code, that's how it's supposed to work.
Ok... why is is supposed to work like that? Tongue

Because it was coded like that. Do you want me to post the code in here and explain to you byte by byte? There is no need to. Cos if you can read the code, you'll know why such behavior occurs.Wink

(03-16-2014, 06:49 PM)ssshadow Wrote: (...)


"TODO: Save" Nooooooo...



It hung here in the same manner as Arkedo 3 (or was it 1?) does, so this game is actually not really fully playable...

Thanks for trying out until that point to discover that save doesn't work.Tongue
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#98
(03-28-2014, 01:01 AM)AlexAltea Wrote: Just a question: Now I get a "bad flip!" warning and the game freezes on the "Please do not turn off the system while the HDD blah blah..." message. Am I the only one with this issue? It would be awesome if someone could check what commit caused this problem. Big Grin

No, you're not alone ^ ^
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#99
(03-28-2014, 04:34 AM)AlexAltea Wrote: Ok, now it's fixed: https://github.com/DHrpcs3/rpcs3/commit/...62545cfc4e

Thanks a lot to @Bigpet for finding the faulty commit. Smile

Not For Me Sad
https://github.com/Dante38490/Log-Rpcs3/...AP!%5D.log
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with the revision bad20ab9df this game always crashes, it also always crashes the depth_read sample
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