The King Of Fighters XIII [NPUB30837]
Started by zzq920817




8 posts in this topic
zzq920817
Unregistered


 
03-04-2014, 01:50 PM -
#1
Undecided

Aishou
Unregistered


 
03-04-2014, 01:56 PM -
#2
Please use a Paste Service like pastebin.com for logs.

Or better use this repository https://github.com/Dante38490/Log-Rpcs3
zzq920817
Unregistered


 
03-04-2014, 02:11 PM -
#3
(03-04-2014, 01:56 PM)Aishou Wrote: Please use a Paste Service like pastebin.com for logs.

Or better use this repository https://github.com/Dante38490/Log-Rpcs3
OKSmile
Ani
Administrator
*******


16
4,380 posts 105 threads Joined: Aug 2017
03-04-2016, 07:43 PM -
#4
"The King Of Fighters XIII" seems to be NPUB30837, not NPUB30452
Not sure why in your log it appears as NPUB30452, because that's for Wizardry Labyrinth of Lost Souls
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
02-14-2017, 09:25 AM -
#5
Tested on recent master build v0.0.1-598c90f3 (PR #2349). Goes ingame, unstable.

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libgifdec.sprx
    - libjpgdec.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libpngdec.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
tchoutchou
Member


0
51 posts 14 threads Joined: Aug 2017
09-02-2017, 05:46 PM -
#6
Test on rev5762: enable "strict rendering mode" to see the texts. Linux, i7-4770k, r9 fury, mesa 17.1
Gameplay is often at 60fps, quite stable.
There are sometimes some glitches, so I would not change it to "playable" because one of the opponents sometimes disappears for 1 or 2s (which is not very good for a fighting game).
But, overall, it's a quite pleasant experience.
           
PS: I had to split the logs because of the 2M limit

.gz   kof13-logaa.gz (Size: 2 MB / Downloads: 2)
.gz   kof13-logab.gz (Size: 1.59 MB / Downloads: 1)
tchoutchou
Member


0
51 posts 14 threads Joined: Aug 2017
02-07-2018, 01:40 PM -
#7
rpcs3-v0.0.4-2018-02-06-5b5f2d4-9807_linux64.AppImage, i7 4770k, r9 fury
New testing today.
Options: Strict mode: enabled
gpu scaling: disabled
In 30min of playing, I had very occasional stuttering (could be shader compilation) and never saw any character "vanish" (it was the case before).
Rest of the time: solid 60fps on OpenGl. The game plays very well. Very enjoyable experience.
I didn't try any other combination of options as the game won't upscale very nicely (sprites) and as performance is ok.
I recommend moving this to "playable".


.gz   RPCS3.log-kof.gz (Size: 506.6 KB / Downloads: 8)
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
05-10-2018, 11:05 AM -
#8
RPCS3 v0.0.5-6718-737db9005 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Playable. Needs SRM or characters will sometimes disappear. Other than that, no issues at all.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 858.6 KB / Downloads: 13)
Slyponto
Member


0
85 posts 0 threads Joined: Mar 2018
05-12-2018, 11:31 AM -
#9
opengl fixes minimal glitches in visuals. there are some drops in fps, i don't know yet if it's a compile thing. but as mentioned, a very pleasant experience...

this should be moved to playable.
This post was last modified: 05-14-2018, 02:38 AM by Slyponto.


Forum Jump:


Users browsing this thread: 1 Guest(s)