RPCS3 Forums

Full Version: The King Of Fighters XIII [NPUB30837]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

zzq920817

Undecided

Aishou

Please use a Paste Service like pastebin.com for logs.

Or better use this repository https://github.com/Dante38490/Log-Rpcs3

zzq920817

(03-04-2014, 01:56 PM)Aishou Wrote: [ -> ]Please use a Paste Service like pastebin.com for logs.

Or better use this repository https://github.com/Dante38490/Log-Rpcs3
OKSmile
"The King Of Fighters XIII" seems to be NPUB30837, not NPUB30452
Not sure why in your log it appears as NPUB30452, because that's for Wizardry Labyrinth of Lost Souls
Tested on recent master build v0.0.1-598c90f3 (PR #2349). Goes ingame, unstable.

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libgifdec.sprx
    - libjpgdec.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libpngdec.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
Test on rev5762: enable "strict rendering mode" to see the texts. Linux, i7-4770k, r9 fury, mesa 17.1
Gameplay is often at 60fps, quite stable.
There are sometimes some glitches, so I would not change it to "playable" because one of the opponents sometimes disappears for 1 or 2s (which is not very good for a fighting game).
But, overall, it's a quite pleasant experience.
[attachment=354][attachment=355][attachment=356]
PS: I had to split the logs because of the 2M limit
[attachment=357][attachment=358]
rpcs3-v0.0.4-2018-02-06-5b5f2d4-9807_linux64.AppImage, i7 4770k, r9 fury
New testing today.
Options: Strict mode: enabled
gpu scaling: disabled
In 30min of playing, I had very occasional stuttering (could be shader compilation) and never saw any character "vanish" (it was the case before).
Rest of the time: solid 60fps on OpenGl. The game plays very well. Very enjoyable experience.
I didn't try any other combination of options as the game won't upscale very nicely (sprites) and as performance is ok.
I recommend moving this to "playable".

[attachment=5022]
RPCS3 v0.0.5-6718-737db9005 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Playable. Needs SRM or characters will sometimes disappear. Other than that, no issues at all.
opengl fixes minimal glitches in visuals. there are some drops in fps, i don't know yet if it's a compile thing. but as mentioned, a very pleasant experience...

this should be moved to playable.