03-04-2014, 01:50 PM
Aishou
03-04-2014, 01:56 PM
Please use a Paste Service like pastebin.com for logs.
Or better use this repository https://github.com/Dante38490/Log-Rpcs3
Or better use this repository https://github.com/Dante38490/Log-Rpcs3
zzq920817
03-04-2014, 02:11 PM
(03-04-2014, 01:56 PM)Aishou Wrote: [ -> ]Please use a Paste Service like pastebin.com for logs.OK
Or better use this repository https://github.com/Dante38490/Log-Rpcs3
03-04-2016, 07:43 PM
"The King Of Fighters XIII" seems to be NPUB30837, not NPUB30452
Not sure why in your log it appears as NPUB30452, because that's for Wizardry Labyrinth of Lost Souls
Not sure why in your log it appears as NPUB30452, because that's for Wizardry Labyrinth of Lost Souls
02-14-2017, 09:25 AM
Tested on recent master build v0.0.1-598c90f3 (PR #2349). Goes ingame, unstable.
LLE used
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libgifdec.sprx
- libjpgdec.sprx
- libl10n.sprx
- libpamf.sprx
- libpngdec.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx
09-02-2017, 05:46 PM
Test on rev5762: enable "strict rendering mode" to see the texts. Linux, i7-4770k, r9 fury, mesa 17.1
Gameplay is often at 60fps, quite stable.
There are sometimes some glitches, so I would not change it to "playable" because one of the opponents sometimes disappears for 1 or 2s (which is not very good for a fighting game).
But, overall, it's a quite pleasant experience.
[attachment=354][attachment=355][attachment=356]
PS: I had to split the logs because of the 2M limit
[attachment=357][attachment=358]
Gameplay is often at 60fps, quite stable.
There are sometimes some glitches, so I would not change it to "playable" because one of the opponents sometimes disappears for 1 or 2s (which is not very good for a fighting game).
But, overall, it's a quite pleasant experience.
[attachment=354][attachment=355][attachment=356]
PS: I had to split the logs because of the 2M limit
[attachment=357][attachment=358]
02-07-2018, 01:40 PM
rpcs3-v0.0.4-2018-02-06-5b5f2d4-9807_linux64.AppImage, i7 4770k, r9 fury
New testing today.
Options: Strict mode: enabled
gpu scaling: disabled
In 30min of playing, I had very occasional stuttering (could be shader compilation) and never saw any character "vanish" (it was the case before).
Rest of the time: solid 60fps on OpenGl. The game plays very well. Very enjoyable experience.
I didn't try any other combination of options as the game won't upscale very nicely (sprites) and as performance is ok.
I recommend moving this to "playable".
[attachment=5022]
New testing today.
Options: Strict mode: enabled
gpu scaling: disabled
In 30min of playing, I had very occasional stuttering (could be shader compilation) and never saw any character "vanish" (it was the case before).
Rest of the time: solid 60fps on OpenGl. The game plays very well. Very enjoyable experience.
I didn't try any other combination of options as the game won't upscale very nicely (sprites) and as performance is ok.
I recommend moving this to "playable".
[attachment=5022]
05-10-2018, 11:05 AM
RPCS3 v0.0.5-6718-737db9005 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Playable. Needs SRM or characters will sometimes disappear. Other than that, no issues at all.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Playable. Needs SRM or characters will sometimes disappear. Other than that, no issues at all.
05-12-2018, 11:31 AM
opengl fixes minimal glitches in visuals. there are some drops in fps, i don't know yet if it's a compile thing. but as mentioned, a very pleasant experience...
this should be moved to playable.
this should be moved to playable.