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Toki-Tori [NPUB30743]
#1
Runs great, does a bunch of stuff in the RSX thread (well, tries to), 30+ fps and everything. To bad it's all black Tongue

Full log here: http://pastebin.com/5kTwQjmj

Basically, some unknown method, and half a dozen todos like cellGcmSetTwoSideLightEn, and cellGcmSetPolygonOffsetScaleFactor probably prevent it from doing what it want with the graphics.

http://i.imgur.com/EGRkQ6c.png
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#2
basicaly it needs cellGcm commands implemented
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#3
Last build rpcs3-937214b with recompiler.
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#4
Tested on recent master build v0.0.1-8-60bd2fb. Probably goes ingame with major graphics glitches.
Edit: it indeed goes ingame, had to use video recording to catch good frames through those insane glitches Big Grin

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
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#5
RPCS3 v0.0.5-6675-bd1d4de42 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Playable. Perfect FPS, sound, graphics. Played through the entire trial without any issue or crashes.
Needs framelimit to be set to auto otherwise it'll run faster than intended and play in fast motionĀ (it ran at 144fps on my 144hz monitor set to off)


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 3.29 MB / Downloads: 1)
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