Toki-Tori [NPUB30743] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Toki-Tori [NPUB30743] (/showthread.php?tid=158435) |
RE: Toki-Tori [NPUB30743] - ssshadow - 03-01-2014 Runs great, does a bunch of stuff in the RSX thread (well, tries to), 30+ fps and everything. To bad it's all black Full log here: http://pastebin.com/5kTwQjmj Basically, some unknown method, and half a dozen todos like cellGcmSetTwoSideLightEn, and cellGcmSetPolygonOffsetScaleFactor probably prevent it from doing what it want with the graphics. http://i.imgur.com/EGRkQ6c.png RE: Toki-Tori [NPUB30743] - Ekaseo - 03-01-2014 basicaly it needs cellGcm commands implemented RE: Toki-Tori [NPUB30743] - notq - 12-12-2014 Last build rpcs3-937214b with recompiler. RE: Toki-Tori [NPUB30743] - BlackDaemon - 01-29-2017 Tested on recent master build v0.0.1-8-60bd2fb. Probably goes ingame with major graphics glitches. Edit: it indeed goes ingame, had to use video recording to catch good frames through those insane glitches LLE used Code: - libadec.prx RE: Toki-Tori [NPUB30743] - Deminating - 04-25-2018 RPCS3 v0.0.5-6675-bd1d4de42 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Playable. Perfect FPS, sound, graphics. Played through the entire trial without any issue or crashes. Needs framelimit to be set to auto otherwise it'll run faster than intended and play in fast motionĀ (it ran at 144fps on my 144hz monitor set to off) |