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Bomberman Ultra [NPUB30051]
#1
The game loaded at 0.02 to 0.06 fps.
dbg console:
[Image: PJa3N2U.png]

Printscreen
[Image: JHzreMm.png]
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#2
RAW image:
[Image: zuu4tMK.png]
[Image: MuW2DYu.png]


Log:
http://pastebin.com/gZ0swnTM
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#3
Needs spurs like many other games it seems.
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#4
Build: 71b21fe
LLE: libsre

Black screen with 0.00FPS, crashes with:
Code:
·W {PPU[0x2] Thread (main_thread) [0x00164b20]} libnet: setsockopt(s=0, level=65535, optname=4096, optval=*0xd001fa00, optlen=4)
·E {PPU[0x2] Thread (main_thread) [0x00164b20]} PPU: 'sys_net::setsockopt' aborted
·F {PPU[0x2] Thread (main_thread) [0x00164b20]} class fmt::exception thrown: sys_net::setsockopt(): Unknown socket option for Win32: 0x1000
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:554)

Related GitHub issue: https://github.com/RPCS3/rpcs3/issues/1814
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#5
It goes to menu screen (after one resume), but then I can't select anything. Click is heard, but nothing happens.

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#6
(08-18-2016, 12:30 PM)Gundark Wrote: It goes to menu screen (after one resume), but then I can't select anything. Click is heard, but nothing happens.

Try downloading a savegame from the internet (or copy it from your PS3), that will fix that issue. (at least on the EU version, that fixed it for me and raven02)
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#7
That game is playable now using latest commit

https://github.com/RPCS3/rpcs3/commit/9e...ef3d69e480
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#8
It's playable indeed.


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#9
With master build 4274, Recompiler for PPU and SPU and Vulkan it runs ingame at ~50 FPS it turns well !
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#10
(04-01-2017, 05:21 PM)fenix71 Wrote: With master build 4274, Recompiler for PPU and SPU and Vulkan it runs ingame at ~50 FPS it turns well !

Missing commit and log. Numbers like 4274 is AppVeyor stuff, correct number would be the one on the emulator when you compile it yourself, should be something like 5000+.
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