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Full Version: Bomberman Ultra [NPUB30051]
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emunewzdecade

The game loaded at 0.02 to 0.06 fps.
dbg console:
[Image: PJa3N2U.png]

Printscreen
[Image: JHzreMm.png]

emunewzdecade

Needs spurs like many other games it seems.
Build: 71b21fe
LLE: libsre

Black screen with 0.00FPS, crashes with:
Code:
·W {PPU[0x2] Thread (main_thread) [0x00164b20]} libnet: setsockopt(s=0, level=65535, optname=4096, optval=*0xd001fa00, optlen=4)
·E {PPU[0x2] Thread (main_thread) [0x00164b20]} PPU: 'sys_net::setsockopt' aborted
·F {PPU[0x2] Thread (main_thread) [0x00164b20]} class fmt::exception thrown: sys_net::setsockopt(): Unknown socket option for Win32: 0x1000
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:554)

Related GitHub issue: https://github.com/RPCS3/rpcs3/issues/1814

Gundark

It goes to menu screen (after one resume), but then I can't select anything. Click is heard, but nothing happens.

Nezarn

(08-18-2016, 12:30 PM)Gundark Wrote: [ -> ]It goes to menu screen (after one resume), but then I can't select anything. Click is heard, but nothing happens.

Try downloading a savegame from the internet (or copy it from your PS3), that will fix that issue. (at least on the EU version, that fixed it for me and raven02)

shadow

That game is playable now using latest commit

https://github.com/RPCS3/rpcs3/commit/9e...ef3d69e480
It's playable indeed.


fenix71

With master build 4274, Recompiler for PPU and SPU and Vulkan it runs ingame at ~50 FPS it turns well !
(04-01-2017, 05:21 PM)fenix71 Wrote: [ -> ]With master build 4274, Recompiler for PPU and SPU and Vulkan it runs ingame at ~50 FPS it turns well !

Missing commit and log. Numbers like 4274 is AppVeyor stuff, correct number would be the one on the emulator when you compile it yourself, should be something like 5000+.
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