04-03-2023, 10:44 PM -
I have already read that contaminating a shader compilation is basically impossible and requires on-the-fly processing. But isn't there really no way to do this in advance, because after loading the location I need to at best leave the game to pause. In order for the compilation to go through. And then just start playing, and not sure that all the shaders will be compiled. All settings are at minimum and still can not play during the compilation, there are solutions? I've already checked how deplorable the PC release of the game, and I'd rather play on an emulator than see PS2-era graphics (it's even prettier) on my build.
CPU: Intel Xeon 1270v2
GPU: GTX 1060 6GB
RAM: 8GB RAM
Game running on HDD, but i guess its doesn't matter if im copy it to SSD.
Game settings (01.11)
[ Patch Manager ]
- Bug Fix: Infected Severed Head Crash
- Bug Fix: University Nailbomb softlock Fix
- Depth border fix
- Disable in-built MLAA
- Disable Mesh Trimming
- Disable Motion Blur
- Disable SSAO
- Enable GPU Lighting
- Speedboost
[CPU]
PPU Decoder: Recompiler LLVM
SPU Decoder: Recompiler LLVM
SPU XFloat Accuracy: Relaxed XFloat
Additional Settings: Enable SPU loop detection (AVX-512 can't be checked)
TSX Instructions can't be changed
SPU Block: Safe
Prefered SPU Threads: 6
[GPU]
Render: Vulkan
GPU: GTX 1060 6GB
Framerate: 30 FPS
Anisotropic Filter: 2x
ZCULL Accuracy: Relaxed
Anti-Aliasing: Auto
Shader Quality: Low
Resolution: HD (1280x720)
Shader Mode: Async (multi threaded)
Number of shader compiler threads: 8
Additional Settings: Write Color Buffers, Multithreaded RSX, Asynchronous Texture Streaming
[Advanced Core]
Accurate DFMA
Accurate RSX reservation access
PPU Non-Java mode fixup
PPU LLVM Precompilation
[Advanced GPU]
Read Depth Buffers
Write Depth Buffers
Read Color Buffers
Vulcan Queue Scheduler: Fast
RSX FIFO Accuracy: Atomic
https://www.mediafire.com/file/kfxrmy5ir...3.log/file
https://www.mediafire.com/file/08614bysi...Y.log/file
CPU: Intel Xeon 1270v2
GPU: GTX 1060 6GB
RAM: 8GB RAM
Game running on HDD, but i guess its doesn't matter if im copy it to SSD.
Game settings (01.11)
[ Patch Manager ]
- Bug Fix: Infected Severed Head Crash
- Bug Fix: University Nailbomb softlock Fix
- Depth border fix
- Disable in-built MLAA
- Disable Mesh Trimming
- Disable Motion Blur
- Disable SSAO
- Enable GPU Lighting
- Speedboost
[CPU]
PPU Decoder: Recompiler LLVM
SPU Decoder: Recompiler LLVM
SPU XFloat Accuracy: Relaxed XFloat
Additional Settings: Enable SPU loop detection (AVX-512 can't be checked)
TSX Instructions can't be changed
SPU Block: Safe
Prefered SPU Threads: 6
[GPU]
Render: Vulkan
GPU: GTX 1060 6GB
Framerate: 30 FPS
Anisotropic Filter: 2x
ZCULL Accuracy: Relaxed
Anti-Aliasing: Auto
Shader Quality: Low
Resolution: HD (1280x720)
Shader Mode: Async (multi threaded)
Number of shader compiler threads: 8
Additional Settings: Write Color Buffers, Multithreaded RSX, Asynchronous Texture Streaming
[Advanced Core]
Accurate DFMA
Accurate RSX reservation access
PPU Non-Java mode fixup
PPU LLVM Precompilation
[Advanced GPU]
Read Depth Buffers
Write Depth Buffers
Read Color Buffers
Vulcan Queue Scheduler: Fast
RSX FIFO Accuracy: Atomic
https://www.mediafire.com/file/kfxrmy5ir...3.log/file
https://www.mediafire.com/file/08614bysi...Y.log/file