The Last Of Us: Part 1 unplayable with Shader Compiling - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: The Last Of Us: Part 1 unplayable with Shader Compiling (/showthread.php?tid=206159) |
The Last Of Us: Part 1 unplayable with Shader Compiling - Unamelable - 04-03-2023 I have already read that contaminating a shader compilation is basically impossible and requires on-the-fly processing. But isn't there really no way to do this in advance, because after loading the location I need to at best leave the game to pause. In order for the compilation to go through. And then just start playing, and not sure that all the shaders will be compiled. All settings are at minimum and still can not play during the compilation, there are solutions? I've already checked how deplorable the PC release of the game, and I'd rather play on an emulator than see PS2-era graphics (it's even prettier) on my build. CPU: Intel Xeon 1270v2 GPU: GTX 1060 6GB RAM: 8GB RAM Game running on HDD, but i guess its doesn't matter if im copy it to SSD. Game settings (01.11) [ Patch Manager ] - Bug Fix: Infected Severed Head Crash - Bug Fix: University Nailbomb softlock Fix - Depth border fix - Disable in-built MLAA - Disable Mesh Trimming - Disable Motion Blur - Disable SSAO - Enable GPU Lighting - Speedboost [CPU] PPU Decoder: Recompiler LLVM SPU Decoder: Recompiler LLVM SPU XFloat Accuracy: Relaxed XFloat Additional Settings: Enable SPU loop detection (AVX-512 can't be checked) TSX Instructions can't be changed SPU Block: Safe Prefered SPU Threads: 6 [GPU] Render: Vulkan GPU: GTX 1060 6GB Framerate: 30 FPS Anisotropic Filter: 2x ZCULL Accuracy: Relaxed Anti-Aliasing: Auto Shader Quality: Low Resolution: HD (1280x720) Shader Mode: Async (multi threaded) Number of shader compiler threads: 8 Additional Settings: Write Color Buffers, Multithreaded RSX, Asynchronous Texture Streaming [Advanced Core] Accurate DFMA Accurate RSX reservation access PPU Non-Java mode fixup PPU LLVM Precompilation [Advanced GPU] Read Depth Buffers Write Depth Buffers Read Color Buffers Vulcan Queue Scheduler: Fast RSX FIFO Accuracy: Atomic https://www.mediafire.com/file/kfxrmy5iruxlaw6/RPCS3.log/file https://www.mediafire.com/file/08614bysi3agh68/TTY.log/file RE: The Last Of Us: Part 1 unplayable with Shader Compiling - Ani - 04-04-2023 Shader Mode: Async with Shader Interpreter Besides get, get a better CPU, yours is pretty bad so the game is not going to run well RE: The Last Of Us: Part 1 unplayable with Shader Compiling - Unamelable - 04-15-2023 (04-04-2023, 09:40 PM)Ani Wrote: Shader Mode: Async with Shader Interpreter Okay, i upgraded to Ryzen 5 5500 + RX 6600 XT + 16 GB RAM I reset my config (set settings from compatability list cfg) When im trying to use 1080p game crashes with: F {PPU[0x1000000] Thread (main_thread) [0x00a55684]} VM: Access violation reading location 0x0 (unmapped memory) But if i set to 720 back, problem solves (how to set 1080p with scaling?) Now when i load game (on SSD). Location is unrendered! And also how i can disable showing (Compiling Shaders) widow? Please can you help me with that?? RE: The Last Of Us: Part 1 unplayable with Shader Compiling - FlexBy - 04-16-2023 TLOU doesn't support 1080p natively that's why you need to use resolution scale and not change default resolution, the compiling shaders prompt can be disabled in config emulator tab |