01-31-2023, 11:32 PM -
RPCS3 v0.0.26-14637-c471120a Alpha | master | FW 4.88 | 5.15.85-1-MANJARO
AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (526.47)
Ingame. Using fast forward function on multiple visual novel clips causes this in the log:
E RSX: Cannot invalidate a currently bound render target! x3
E RSX: Excluded region overlaps with flushed surface! x16610
Then the game crashes.
F {RSX [0x00c5bfc]} SIG: Thread terminated due to fatal error: Verification failed
(in file ../rpcs3/Emu/RSX/VK/VKTextureCache.cpp:823, in function create_new_texture) (errno=110=Connection timed out)
Note: Needs Write colour buffers to fix some graphical issues. Also, This happens when viewing the game normally so properly a regression. Also, cause a graphical issue as well when this happens
Original name: マブラヴ オルタネイティヴ トータル・イクリプス体験版
AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (526.47)
Ingame. Using fast forward function on multiple visual novel clips causes this in the log:
E RSX: Cannot invalidate a currently bound render target! x3
E RSX: Excluded region overlaps with flushed surface! x16610
Then the game crashes.
F {RSX [0x00c5bfc]} SIG: Thread terminated due to fatal error: Verification failed
(in file ../rpcs3/Emu/RSX/VK/VKTextureCache.cpp:823, in function create_new_texture) (errno=110=Connection timed out)
Note: Needs Write colour buffers to fix some graphical issues. Also, This happens when viewing the game normally so properly a regression. Also, cause a graphical issue as well when this happens
Original name: マブラヴ オルタネイティヴ トータル・イクリプス体験版