I need information for debug
Started by Augusto




2 posts in this topic
Ani
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10-22-2021, 03:35 PM -
#2
> SPU Block size Giga is broke?
Yes

> ZCULL Accuracy use CPU or GPU?
GPU

> Strict Rendering Mode only lock resolution scale?
No

> Asynchronous Texture Streaming work with any GPU using Vulkan?
No

> Disable Vulkan Memory Allocator enabling RPCS3 use less RAM , but create any issue?
Makes the render slower, you're not supposed to be touching that

> Use GPU Texture Scaling enabling free cpu usage?
No, this is a debug setting, also not supposed to touch it. GPU acceleration is already used by default.

> Maximum Number SPURS Thread
Depends on whether the game uses SPURS and whether the engine can gracefully handle the lack of SPUs, which it doesn't need to since all PS3 consoles are guaranteed the 6 SPUs for games.
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Messages In This Thread
I need information for debug - by Augusto - 10-22-2021, 12:49 PM
RE: I need information for debug - by Ani - 10-22-2021, 03:35 PM
RE: I need information for debug - by Augusto - 10-23-2021, 08:51 AM

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