05-07-2021, 08:14 PM -
So I finally finished playing Final Fantasy XIII-2 on the emulator (I finished it multiple times on my PS3) and this is not worthy of a proper compatibility report, this is more of a report of what I encountered in terms of issues and more. Please do not hesitate to provide me with tips on how to debug this.
General status: Ingame
As I just mentioned, I was able to finish the game but I encountered two major problems.
The first major problem is that without any custom settings, you will not be able to play this game. It will probably hang after chapter one when the meteorite arrives. See https://github.com/RPCS3/rpcs3/issues/8860.
This also contains spoiler for the game, so beware.
The very first glitch I encountered were broken shadows. I reported an issue. Sometimes they are barely visible but they may be quite annoying in other levels. They do not have any effect on how playable it is.
Historia crux gate matrix view not working properly
Portals are overlapping in the gate matrix, which is the default, overview and it is possible to "get stuck" on them, so you can not proceed further, this happens as early as chapter 2. Fortunately there is another view available which is accessible by pressing L1. It would be game breaking and impossible to finish when the other view would not work. This is certainly a significant glitch.
Transparent Lightning
In the Vile Peaks you will encounter Lightning for a brief time. Unfortunately she seems to be rather transparent. You can see her hair through her head and from the distance her armor is visible through her skin. Lightning only appears to be transparent for a short time, so I could not grab a screenshot of this yet.
This is a very minor glitch.
Serious glitch: The whole screen fades to white in the New Bodhum dreamworld
When you finish the Void Beyond and get impaled by Caius, you will get sent to the New Bodhum dreamworld level. Right now it is barely playable because the screen starts to fade to white after a few seconds, but entering a battle or speaking with someone resets it. Unfortunately it will fade to white again and again, so you have to basically play through this level blind. Additionally it seems like this is not purely white, the gloom increases to insane levels. You can still see the speech bubbles, subtitles, minimap and some paradox effects around Vanille.
You can not reasonably finish this level but I did using the minimap.
Gloom seems too intense
Some levels use incredible amounts of gloom, but unfortunately you get blinded by this and most of the screen is white. This is not serious as it happens in very few areas and unlike the issue above, you can still see where to go.
The Ashensand in Oerba is especially bad.
And last but not least,
Performance of the game
Overall the performance seems to be worse than I experienced it on the PS3, but it is very important to mention that it may be my hardware. My Ryzen 1600af, 8 gigabyte of DDR4 RAM and my rx 570 (OC version) are not the fastest players in the market.
I noticed poor framerate (15-25 fps) in quite a few areas, especially Archylte Steppe and Academia. Both have rainy variants, and I think it is the rain which causes the lag. But the presence of NPCs seem also an issue because the Nomad Camp full of people at rain is horribly laggy. The Clearwater Marshes are also not pleasant while it is raining but it seems to be better than the Nomad Camp.
In the very beginning of the game the framerate may drop when you approach complex geometry like Etro's Gate.
But there was one positive thing I noticed, on the PS3 the teleport animation in the Archylte Steppe when you touch one of these red cactuar statues was incredibly choppy, but it is just fine in RPCS3.
Conclusion
If you really want to, it is playable. It will take some time and effort before it reaches the official status of playable.
General status: Ingame
As I just mentioned, I was able to finish the game but I encountered two major problems.
The first major problem is that without any custom settings, you will not be able to play this game. It will probably hang after chapter one when the meteorite arrives. See https://github.com/RPCS3/rpcs3/issues/8860.
This also contains spoiler for the game, so beware.
The very first glitch I encountered were broken shadows. I reported an issue. Sometimes they are barely visible but they may be quite annoying in other levels. They do not have any effect on how playable it is.
Historia crux gate matrix view not working properly
Portals are overlapping in the gate matrix, which is the default, overview and it is possible to "get stuck" on them, so you can not proceed further, this happens as early as chapter 2. Fortunately there is another view available which is accessible by pressing L1. It would be game breaking and impossible to finish when the other view would not work. This is certainly a significant glitch.
Transparent Lightning
In the Vile Peaks you will encounter Lightning for a brief time. Unfortunately she seems to be rather transparent. You can see her hair through her head and from the distance her armor is visible through her skin. Lightning only appears to be transparent for a short time, so I could not grab a screenshot of this yet.
This is a very minor glitch.
Serious glitch: The whole screen fades to white in the New Bodhum dreamworld
When you finish the Void Beyond and get impaled by Caius, you will get sent to the New Bodhum dreamworld level. Right now it is barely playable because the screen starts to fade to white after a few seconds, but entering a battle or speaking with someone resets it. Unfortunately it will fade to white again and again, so you have to basically play through this level blind. Additionally it seems like this is not purely white, the gloom increases to insane levels. You can still see the speech bubbles, subtitles, minimap and some paradox effects around Vanille.
You can not reasonably finish this level but I did using the minimap.
Gloom seems too intense
Some levels use incredible amounts of gloom, but unfortunately you get blinded by this and most of the screen is white. This is not serious as it happens in very few areas and unlike the issue above, you can still see where to go.
The Ashensand in Oerba is especially bad.
And last but not least,
Performance of the game
Overall the performance seems to be worse than I experienced it on the PS3, but it is very important to mention that it may be my hardware. My Ryzen 1600af, 8 gigabyte of DDR4 RAM and my rx 570 (OC version) are not the fastest players in the market.
I noticed poor framerate (15-25 fps) in quite a few areas, especially Archylte Steppe and Academia. Both have rainy variants, and I think it is the rain which causes the lag. But the presence of NPCs seem also an issue because the Nomad Camp full of people at rain is horribly laggy. The Clearwater Marshes are also not pleasant while it is raining but it seems to be better than the Nomad Camp.
In the very beginning of the game the framerate may drop when you approach complex geometry like Etro's Gate.
But there was one positive thing I noticed, on the PS3 the teleport animation in the Archylte Steppe when you touch one of these red cactuar statues was incredibly choppy, but it is just fine in RPCS3.
Conclusion
If you really want to, it is playable. It will take some time and effort before it reaches the official status of playable.
This post was last modified: 05-07-2021, 10:56 PM by FinishedFragment.
Edit Reason: forgot the historia crux thing