I tried this out today and it plays great, but the audio may stutter. Not always, but if a wreck does enough damage there is stutter.
The fps don't drop, but the audio sounds like they do for a few seconds., but the game is still running smooth.
RPCS3 v0.0.29-15809-f8e0c9e2 Alpha | master
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
Settings as follows:
GPU:
ZCULL Accuracy = Relaxed (Fastest)
Write Color Buffer = On <----- I had to enable this to eliminate the strobe effect, once you got in game.
YTvideo:
https://youtu.be/j6zXalSsWHo
Log File:
https://www.mediafire.com/file/3uwetcq9o...og.gz/file
Even tho it played fine, the log window on RPCS 3 had the following, so I have included the log file if it can help.
E SYS: Stat: 'cellPadSetSensorMode' failed with 0x80121108 : CELL_PAD_ERROR_UNSUPPORTED_GAMEPAD [x14]
E SIG: Thread [rsx::thread] is too sleepy. Waiting for it 20573.356µs already!
E SIG: Thread [rsx::thread] is too sleepy. Waiting for it 39588.433µs already!
E RSX: Leaking memory allocations!