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Full Version: GRID [BLUS30142]
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RPCS3 v0.0.15-11895-2afc7cba Alpha
Ingame. Performance improvement with Relaxed Zcull Sync, but still too slow to be playable. Some textures on cars are broken.
Thread title should be "GRID [BLUS30142]"
I tried this out today and it plays great, but the audio may stutter. Not always, but if a wreck does enough damage there is stutter.
The fps don't drop, but the audio sounds like they do for a few seconds., but the game is still running smooth.

RPCS3 v0.0.29-15809-f8e0c9e2 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0


Settings as follows:
GPU:
ZCULL Accuracy = Relaxed (Fastest)
Write Color Buffer = On     <----- I had to enable this to eliminate the strobe effect, once you got in game.


YTvideo: https://youtu.be/j6zXalSsWHo

Log File: https://www.mediafire.com/file/3uwetcq9o...og.gz/file

Even tho it played fine, the log window on RPCS 3 had the following, so I have included the log file if it can help.

E SYS: Stat: 'cellPadSetSensorMode' failed with 0x80121108 : CELL_PAD_ERROR_UNSUPPORTED_GAMEPAD [x14]
E SIG: Thread [rsx::thread] is too sleepy. Waiting for it 20573.356µs already!
E SIG: Thread [rsx::thread] is too sleepy. Waiting for it 39588.433µs already!
E RSX: Leaking memory allocations!
Status Update: Playable
RPCS3 Version: 0.0.31-16376-b8165af0 Alpha | master
Patches: None
Settings: Resolution Scaling (2560x1440), Performance Overlay, all others default
RPCS3.Log: attached in .gz format
Screenshots: 4 attached as required for status update; 1 from menu, 1 showing broken textures on the car for Team Colour Selection, 2 from gameplay
Notes: 1hr 30min playtime, completed several campaign races, no crashes, occasional audio stutter, especially noticeable during crashes, I believe become less frequent as playtime increases.  
Edit: Noticed a broken textures on the Team Colour Selection process, added screenshot.

Many thanks to the Devs and the community!