Crash on unsupported hardware (GT 120)
Started by rhymesnme




4 posts in this topic
rhymesnme
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8 posts 3 threads Joined: Sep 2019
09-24-2019, 08:13 AM -
#1
Hi again,


I am also getting problems when I try to boot the game Mortal Kombat vs. DC Universe, BLUS30246 as I get a black screen and the actual error is attached.






Regards agiain

Norman


Attached Files
.gz   RPCS3.log.gz (Size: 83.07 KB / Downloads: 2)
rhymesnme
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8 posts 3 threads Joined: Sep 2019
09-24-2019, 08:29 AM -
#2
Hello again,



This time I am getting problems with Tekken Tag Tournament and it says Compiling shaders with error log file attached.





Regards



Norman
This post was last modified: 09-24-2019, 09:20 AM by Ani.


Attached Files
.gz   RPCS3.log.gz (Size: 241.04 KB / Downloads: 1)
Ani
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4,390 posts 107 threads Joined: Aug 2017
09-24-2019, 09:19 AM -
#3
No issue here, you're using unsupported hardware, you don't have OpenGL 4.

·E 0:08:58.371078 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:08:58.371129 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
·E 0:08:58.371201 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
·E 0:08:58.371234 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
·E 0:08:58.371289 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:08:58.371328 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:08:58.371593 {RSX [0x0000000]} RSX: GL RENDERER: GeForce GT 120/PCIe/SSE2 (NVIDIA Corporation)
·! 0:08:58.371605 {RSX [0x0000000]} RSX: GL VERSION: 3.3.0
·! 0:08:58.371620 {RSX [0x0000000]} RSX: GLSL VERSION: 3.30 NVIDIA via Cg compiler
·! 0:08:58.371643 {RSX [0x0000000]} RSX: Supported texel buffer size reported: 134217728 bytes
·W 0:08:58.373781 {RSX [0x0000000]} RSX: Cubemap upload via texture::copy_from is halfplemented!
·W 0:08:58.373812 {RSX [0x0000000]} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:08:58.373816 {RSX [0x0000000]} RSX: Using legacy openGL buffers.

·E 0:09:05.750931 {RSX Decompiler Thread} RSX: Failed to compile vertex shader: 0(2) : warning C7568: #version 430 not fully supported on current GPU target profile
0(237) : error C1115: unable to find compatible overloaded function "fma(vec4, vec4, vec4)"
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Ani
Administrator
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4,390 posts 107 threads Joined: Aug 2017
09-24-2019, 09:22 AM -
#4
No issue here, your GPU doesn't satisfy minimal requirements to use RPCS3.
Merging with the other thread and marked as Solved.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
rhymesnme
Member


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8 posts 3 threads Joined: Sep 2019
09-28-2019, 02:08 PM -
#5
(09-24-2019, 09:19 AM)Ani Wrote: No issue here, you're using unsupported hardware, you don't have OpenGL 4.

·E 0:08:58.371078 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:08:58.371129 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
·E 0:08:58.371201 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
·E 0:08:58.371234 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
·E 0:08:58.371289 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:08:58.371328 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:08:58.371593 {RSX [0x0000000]} RSX: GL RENDERER: GeForce GT 120/PCIe/SSE2 (NVIDIA Corporation)
·! 0:08:58.371605 {RSX [0x0000000]} RSX: GL VERSION: 3.3.0
·! 0:08:58.371620 {RSX [0x0000000]} RSX: GLSL VERSION: 3.30 NVIDIA via Cg compiler
·! 0:08:58.371643 {RSX [0x0000000]} RSX: Supported texel buffer size reported: 134217728 bytes
·W 0:08:58.373781 {RSX [0x0000000]} RSX: Cubemap upload via texture::copy_from is halfplemented!
·W 0:08:58.373812 {RSX [0x0000000]} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:08:58.373816 {RSX [0x0000000]} RSX: Using legacy openGL buffers.

·E 0:09:05.750931 {RSX Decompiler Thread} RSX: Failed to compile vertex shader: 0(2) : warning C7568: #version 430 not fully supported on current GPU target profile
0(237) : error C1115: unable to find compatible overloaded function "fma(vec4, vec4, vec4)"



Hi and sorry for the late reply. I did some checking on my video card and it supports Open GL 3.3 so I did some shopping around for newer card and I have since bought and replaced with this card and I tried the game which now works, so thank you so much for your support!

Tongue

(09-24-2019, 08:13 AM)rhymesnme Wrote: Hi again,


I am also getting problems when I try to boot the game Mortal Kombat vs. DC Universe, BLUS30246 as I get a black screen and the actual error is attached.






Regards again

Norman




Hi and sorry for the late reply. I did some checking on my video card and it supports Open GL 3.3 so I did some shopping around for newer card and I have since bought and replaced with this card and I tried the game which now works, so thank you so much for your support!

Big Grin
This post was last modified: 09-28-2019, 02:09 PM by rhymesnme.


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