Hi again,
I am also getting problems when I try to boot the game Mortal Kombat vs. DC Universe, BLUS30246 as I get a black screen and the actual error is attached.
Regards agiain
Norman
Hello again,
This time I am getting problems with Tekken Tag Tournament and it says Compiling shaders with error log file attached.
Regards
Norman
No issue here, you're using unsupported hardware, you don't have OpenGL 4.
·E 0:08:58.371078 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:08:58.371129 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
·E 0:08:58.371201 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
·E 0:08:58.371234 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
·E 0:08:58.371289 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:08:58.371328 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:08:58.371593 {RSX [0x0000000]} RSX: GL RENDERER: GeForce GT 120/PCIe/SSE2 (NVIDIA Corporation)
·! 0:08:58.371605 {RSX [0x0000000]} RSX: GL VERSION: 3.3.0
·! 0:08:58.371620 {RSX [0x0000000]} RSX: GLSL VERSION: 3.30 NVIDIA via Cg compiler
·! 0:08:58.371643 {RSX [0x0000000]} RSX: Supported texel buffer size reported: 134217728 bytes
·W 0:08:58.373781 {RSX [0x0000000]} RSX: Cubemap upload via texture::copy_from is halfplemented!
·W 0:08:58.373812 {RSX [0x0000000]} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:08:58.373816 {RSX [0x0000000]} RSX: Using legacy openGL buffers.
·E 0:09:05.750931 {RSX Decompiler Thread} RSX: Failed to compile vertex shader: 0(2) : warning C7568: #version 430 not fully supported on current GPU target profile
0(237) : error C1115: unable to find compatible overloaded function "fma(vec4, vec4, vec4)"
No issue here, your GPU doesn't satisfy minimal requirements to use RPCS3.
Merging with the other thread and marked as Solved.
(09-24-2019, 09:19 AM)Ani Wrote: [ -> ]No issue here, you're using unsupported hardware, you don't have OpenGL 4.
·E 0:08:58.371078 {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:08:58.371129 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
·E 0:08:58.371201 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
·E 0:08:58.371234 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
·E 0:08:58.371289 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:08:58.371328 {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:08:58.371593 {RSX [0x0000000]} RSX: GL RENDERER: GeForce GT 120/PCIe/SSE2 (NVIDIA Corporation)
·! 0:08:58.371605 {RSX [0x0000000]} RSX: GL VERSION: 3.3.0
·! 0:08:58.371620 {RSX [0x0000000]} RSX: GLSL VERSION: 3.30 NVIDIA via Cg compiler
·! 0:08:58.371643 {RSX [0x0000000]} RSX: Supported texel buffer size reported: 134217728 bytes
·W 0:08:58.373781 {RSX [0x0000000]} RSX: Cubemap upload via texture::copy_from is halfplemented!
·W 0:08:58.373812 {RSX [0x0000000]} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:08:58.373816 {RSX [0x0000000]} RSX: Using legacy openGL buffers.
·E 0:09:05.750931 {RSX Decompiler Thread} RSX: Failed to compile vertex shader: 0(2) : warning C7568: #version 430 not fully supported on current GPU target profile
0(237) : error C1115: unable to find compatible overloaded function "fma(vec4, vec4, vec4)"
Hi and sorry for the late reply. I did some checking on my video card and it supports Open GL 3.3 so I did some shopping around for newer card and I have since bought and replaced with this card and I tried the game which now works, so thank you so much for your support!
(09-24-2019, 08:13 AM)rhymesnme Wrote: [ -> ]Hi again,
I am also getting problems when I try to boot the game Mortal Kombat vs. DC Universe, BLUS30246 as I get a black screen and the actual error is attached.
Regards again
Norman
Hi and sorry for the late reply. I did some checking on my video card and it supports Open GL 3.3 so I did some shopping around for newer card and I have since bought and replaced with this card and I tried the game which now works, so thank you so much for your support!