Intel HD 4600 stuck at compiling shaders
Started by silverchair




10 posts in this topic
Ani
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09-17-2019, 09:32 PM -
#7
Vulkan is quite important for performance. All titles should work in both renders, albeit slower on OGL. If there are discrepancies between the two renders, they can be reported as the intention is to have both on the same level of support.

No idea about trying to force Vulkan with a modded VBIOS.
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RE: Intel HD 4600 stuck at compiling shaders - by Ani - 09-17-2019, 09:32 PM

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