Super Stardust HD [NPUA80068] ver 1.00 Playable, ver 4.00 to 6.00 Intro
Started by Ape8000




1 posts in this topic
Ape8000
Member


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20 posts 6 threads Joined: Apr 2018
04-08-2018, 01:10 PM -
#1
I did not know what is the best way to report this.

Super Stardust HD is either playable or not depending on the game revision.
Ver 1.00 is fully playable.  The other revisions are not.



Super Stardust HD [NPUA80068]  ver 1.00 (fw1.70) Playable

RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings)

Ver 1.00 is fully playable through the levels I have gotten to without issue other then first time shader compiling.



Super Stardust HD [NPUA80068] ver 4.00 (fw2.20) Intro

RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)

Locks up on token & weapon usage screen after pressing X.  Freezes on intro screen if demo play starts.

Log:
E {PPU[0x1000000] Thread (main_thread) [0x0002ab20]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x009caf78]} class std::runtime_error thrown: Unregistered PPU function

TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg  : Allocation from container failed!



Super Stardust HD [NPUA80068] ver 5.00 (fw3.30) Intro

RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)

Goes to Black screen after token & weapon usage screen after pressing X (where the game starts.)  It also goes to a black screen in the menu if demo play starts.

Log:
E {PPU[0x1000000] Thread (main_thread) [0x00032b74]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x00930f78]} MEM: Access violation writing location 0x40

TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg  : Allocation from container failed!



Super Stardust HD [NPUA80068] ver 6.00 (fw3.70) Intro

RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)

Goes to Black screen after token & weapon usage screen after pressing X (where the game starts.)  It also goes to a black screen in the menu if demo play starts.
Ver 6.00 full install or upgrade patch ver 1.00 to 6.00 behave the same.

Log:
E {PPU[0x1000000] Thread (main_thread) [0x00034b8c]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x0093af78]} MEM: Access violation writing location 0x40

TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg  : Allocation from container failed!
This post was last modified: 04-08-2018, 03:41 PM by Ape8000.


Attached Files Thumbnail(s)
           

.gz   RPCS3 v1.log.gz (Size: 103.66 KB / Downloads: 0)
.gz   RPCS3 v4.log.gz (Size: 475.35 KB / Downloads: 0)
.gz   RPCS3 v5.log.gz (Size: 1.07 MB / Downloads: 0)
.gz   RPCS3 v6.log.gz (Size: 1.09 MB / Downloads: 0)
Ape8000
Member


0
20 posts 6 threads Joined: Apr 2018
04-11-2018, 12:05 AM -
#2
What is the best way to report Super Stardust HD?
It is fully playable with game rev 1.00, but will not go in game with revs 4, 5 or 6 even with DLC installed.

I did not put this in the main thread because I was not sure.

The following thread says Ingame, but really 1 rev is Playable and the other is Intro.
[urrl]https://forums.rpcs3.net/thread-187274.html[/url]

It looks like my original moderated post was posted. The above post has more info. Maybe just move it there, if possible.

Sorry for my newbieness.


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