04-08-2018, 01:10 PM
I did not know what is the best way to report this.
Super Stardust HD is either playable or not depending on the game revision.
Ver 1.00 is fully playable. The other revisions are not.
Super Stardust HD [NPUA80068] ver 1.00 (fw1.70) Playable
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings)
Ver 1.00 is fully playable through the levels I have gotten to without issue other then first time shader compiling.
Super Stardust HD [NPUA80068] ver 4.00 (fw2.20) Intro
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)
Locks up on token & weapon usage screen after pressing X. Freezes on intro screen if demo play starts.
Log:
E {PPU[0x1000000] Thread (main_thread) [0x0002ab20]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x009caf78]} class std::runtime_error thrown: Unregistered PPU function
TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg : Allocation from container failed!
Super Stardust HD [NPUA80068] ver 5.00 (fw3.30) Intro
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)
Goes to Black screen after token & weapon usage screen after pressing X (where the game starts.) It also goes to a black screen in the menu if demo play starts.
Log:
E {PPU[0x1000000] Thread (main_thread) [0x00032b74]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x00930f78]} MEM: Access violation writing location 0x40
TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg : Allocation from container failed!
Super Stardust HD [NPUA80068] ver 6.00 (fw3.70) Intro
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)
Goes to Black screen after token & weapon usage screen after pressing X (where the game starts.) It also goes to a black screen in the menu if demo play starts.
Ver 6.00 full install or upgrade patch ver 1.00 to 6.00 behave the same.
Log:
E {PPU[0x1000000] Thread (main_thread) [0x00034b8c]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x0093af78]} MEM: Access violation writing location 0x40
TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg : Allocation from container failed!
Super Stardust HD is either playable or not depending on the game revision.
Ver 1.00 is fully playable. The other revisions are not.
Super Stardust HD [NPUA80068] ver 1.00 (fw1.70) Playable
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings)
Ver 1.00 is fully playable through the levels I have gotten to without issue other then first time shader compiling.
Super Stardust HD [NPUA80068] ver 4.00 (fw2.20) Intro
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)
Locks up on token & weapon usage screen after pressing X. Freezes on intro screen if demo play starts.
Log:
E {PPU[0x1000000] Thread (main_thread) [0x0002ab20]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x009caf78]} class std::runtime_error thrown: Unregistered PPU function
TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg : Allocation from container failed!
Super Stardust HD [NPUA80068] ver 5.00 (fw3.30) Intro
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)
Goes to Black screen after token & weapon usage screen after pressing X (where the game starts.) It also goes to a black screen in the menu if demo play starts.
Log:
E {PPU[0x1000000] Thread (main_thread) [0x00032b74]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x00930f78]} MEM: Access violation writing location 0x40
TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg : Allocation from container failed!
Super Stardust HD [NPUA80068] ver 6.00 (fw3.70) Intro
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.94 GiB RAM | AVX+ | TSX
(default settings, changing settings has no effect)
Goes to Black screen after token & weapon usage screen after pressing X (where the game starts.) It also goes to a black screen in the menu if demo play starts.
Ver 6.00 full install or upgrade patch ver 1.00 to 6.00 behave the same.
Log:
E {PPU[0x1000000] Thread (main_thread) [0x00034b8c]} 'sys_memory_allocate_from_container' failed with 0x80010002 : CELL_EINVAL [1]
F {PPU[0x1000000] Thread (main_thread) [0x0093af78]} MEM: Access violation writing location 0x40
TTY:
******** Assert failed: ********
Where: c:/Work/Projects/SD3/Game/Code/Game/System_Memory_Manager.cpp(158):
What : m_raw_pool != 0.
Msg : Allocation from container failed!