MacOS Vulkan Support
Started by caiot5




2 posts in this topic
caiot5
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3 posts 2 threads Joined: Mar 2018
03-07-2018, 02:23 PM -
#1
Greetings,

I know that the official statement of the absence of a version with support for macOS is that it can't either support OpenGL 4.3 or Vulkan.
By the way, there's news regarding Vulkan support on OSX:
http://news.softpedia.com/news/vulkan-su...9958.shtml

Considering the news above, do you think it will be possible to compile RPCS3 for macOS anytime soon?

Cheers,
Caio
Ani
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4,390 posts 107 threads Joined: Aug 2017
03-07-2018, 03:42 PM -
#2
You can compile already and use the Null Render.

Early tests showed that current Vulkan support on macOS won't work as it's missing crucial extensions that are required for most console emulators, so it will have to evolve further before can actually support it.
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caiot5
Member


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3 posts 2 threads Joined: Mar 2018
03-07-2018, 03:56 PM -
#3
(03-07-2018, 03:42 PM)Ani Wrote: You can compile already and use the Null Render.

Early tests showed that current Vulkan support on macOS won't work as it's missing crucial extensions that are required for most console emulators, so it will have to evolve further before can actually support it.

Oh crap! So I guess I will have to wait.   Sad

Thank you very much for your response!


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