MotorStorm Pacific Rift v2.0 Demo [NPEA90033]
Started by AxePS3




2 posts in this topic
AxePS3
Member


0
5 posts 3 threads Joined: Dec 2017
12-04-2017, 03:54 PM -
#1
Official master build :
RPCS3 v0.0.4-6207-970d2a06 Alpha | HEAD

Goes In-Game

Was able to finish the Demo. Randomly Freezes.

Needs WCB turned on for better gfx

[Image: In_Game.jpg]
This post was last modified: 12-04-2017, 05:02 PM by AxePS3.


Attached Files
.gz   RPCS3.log.gz (Size: 193.78 KB / Downloads: 9)
Illusion0001
Member


0
5 posts 2 threads Joined: Apr 2020
07-24-2020, 09:21 AM -
#2
Ingame with ok performance and almost perfect graphics
RPCS3 v0.0.11-10672-54b87b6d
Write Color Buffers is mandatory otherwise game will be too bright

[Image: unknown.png]

Log: RPCS3.log.gz
MsDarkLow
Member


0
44 posts 10 threads Joined: Aug 2017
05-21-2022, 08:00 PM -
#3
RPCS3 v0.0.22-13635-7c8fbc35
i7-8700K @ 5GHz | RTX 3080 | DDR4-3000MHz CL16

Comfortably Playable. I haven't encoutered any crashes or any major graphical issues. I can use the 60fps patch and have a flat 60fps throughout the whole demo.
Split-screen (2players) is a lot more demanding but even then I can still hit the target fps (30fps), it is heavily suggested to not upscale here and turning AA off might help. Also the 2nd player will have a broken car shadow from the 1st player, weird.

Here's a video with the game at 60fps.


Attached Files
.gz   RPCS3.log.gz (Size: 370.79 KB / Downloads: 2)
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