MotorStorm Pacific Rift v2.0 Demo [NPEA90033] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: MotorStorm Pacific Rift v2.0 Demo [NPEA90033] (/showthread.php?tid=197607) |
MotorStorm Pacific Rift v2.0 Demo [NPEA90033] - AxePS3 - 12-04-2017 Official master build : RPCS3 v0.0.4-6207-970d2a06 Alpha | HEAD Goes In-Game Was able to finish the Demo. Randomly Freezes. Needs WCB turned on for better gfx RE: MotorStorm Pacific Rift v2.0 Demo [NPEA90033] - Illusion0001 - 07-24-2020 Ingame with ok performance and almost perfect graphics RPCS3 v0.0.11-10672-54b87b6d Write Color Buffers is mandatory otherwise game will be too bright Log: RPCS3.log.gz RE: MotorStorm Pacific Rift v2.0 Demo [NPEA90033] - MsDarkLow - 05-21-2022 RPCS3 v0.0.22-13635-7c8fbc35 i7-8700K @ 5GHz | RTX 3080 | DDR4-3000MHz CL16 Comfortably Playable. I haven't encoutered any crashes or any major graphical issues. I can use the 60fps patch and have a flat 60fps throughout the whole demo. Split-screen (2players) is a lot more demanding but even then I can still hit the target fps (30fps), it is heavily suggested to not upscale here and turning AA off might help. Also the 2nd player will have a broken car shadow from the 1st player, weird. Here's a video with the game at 60fps. |