Class of Heroes 2G [NPUB31541]
Started by nash67




4 posts in this topic
nash67
Unregistered


 
08-05-2017, 01:57 AM -
#1
RPCS3 v0.0.3-5588-7b43d88f
nothing

E {PPU[0x1000000] Thread (main_thread) [0x0035df58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
U {PPU[0x1000000] Thread (main_thread) [0x0035ba80]} cellSubDisplay TODO: cellSubDisplayGetVideoBuffer(groupId=0, ppVideoBuf=**0x6034ec, pSize=*0x6034f0)
W {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
F {PPU[0x1000000] Thread (main_thread) [0x00188e4c]} MEM: Access violation reading location 0x0
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
11-25-2017, 12:28 PM -
#2
rpcs3-v0.0.4-2017-11-23-7d3a5288_win64

Loadable.


Attached Files
.rar   RPCS3ClassOfHeroes.rar (Size: 48.42 KB / Downloads: 12)
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
05-06-2018, 02:03 PM -
#3
RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Ingame. Runs perfectly and all around seems playable, but trying to create custom characters fails.
Once the keyboard is fixed to not softlock the game it'll easily be playable.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 133.74 KB / Downloads: 3)
Zaltys
Member


0
3 posts 1 threads Joined: Jan 2018
04-26-2020, 11:03 AM -
#4
RPCS3 0.0.9-10246-a203ff67 Alpha

No idea how long ago it was fixed, but the character creation works now.
The opening animation is extremely choppy if vsync isn't enabled. Terrible audio stuttering in-game (though intro music works fine), regardless of options. Had to disable sounds when playing this. Hangs randomly during combat, so not exactly playable.
This post was last modified: 04-26-2020, 12:16 PM by Zaltys.
cleverest
Member


0
98 posts 1 threads Joined: Jun 2018
03-17-2022, 03:44 PM -
#5
RPCS3 Version: 0.0.21-13349-f3a325fe Alpha

Appears playable DEFAULT (Vulkan settings, res bumped up to 1920x1080 only)

Someone else will need to confirm and submit logs.


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